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24 Hours of Inform
Like SpeedIF, this involved a time limit (24 hours) and a set of requirements. It was inspired by a
similar competition involving the Verge RPG system.
More information can be found here.
2002
"The adventurer must resolve a dispute between two antagonists, in a way which benefits himself (and, optionally, them). The game should include at least two of: a hat, some food, some money. Also, it should be interesting."
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2003
"The adventure must be set on a cruise ship. It must involve Jesus, a cat, a mini-skirt and a weather balloon."
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2004
"The adventure must be set in a theatre. It must involve a petticoat, an advertisement, something which is repainted, and a trapdoor."
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