Baf's Guide to the IF Archive

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24 Hours of Inform

Like SpeedIF, this involved a time limit (24 hours) and a set of requirements. It was inspired by a similar competition involving the Verge RPG system. More information can be found here.


2002

"The adventurer must resolve a dispute between two antagonists, in a way which benefits himself (and, optionally, them). The game should include at least two of: a hat, some food, some money. Also, it should be interesting."

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2003

"The adventure must be set on a cruise ship. It must involve Jesus, a cat, a mini-skirt and a weather balloon."

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2004

"The adventure must be set in a theatre. It must involve a petticoat, an advertisement, something which is repainted, and a trapdoor."

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Baf's Guide to the Interactive Fiction Archive
Copyright © 2012 Carl Muckenhoupt
All reviews included in this site are copyright © the credited author of the review.