Baf's Guide to the IF Archive

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Mini-comps

Not really a recurring event, but a category of unrelated small events. Mini-comps are not usually competitive - the 'comp' can be taken to be short for 'compilation' rather than 'competition'.


C32 Comp

Games in this comp had to be in Z-code and no larger than 32K. The contest rules describe this as hardware limitations of the ficticious Commodore 32 platform.

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ChickenComp

Organized in 1998 by Adam Cadre. All games submitted had to have something to do with a chicken crossing a road.

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DinoComp

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DragonComp

The premise is to write a short game about one or more dragons and make it as funny as possible.

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EnvComp

The second of a series of minicomps in 2009 organized by David Fisher, EnvComp focused on unusual settings.

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First Ever (And Maybe The Only) Interactive Fiction Mini-Competition

A ompetition organised by Lucian P. Smith. The premise revolved around a rich relative leaving his whole estate to the winner of a scavenger hunt. Micro-comp was part of Mini-comp, requiring only a part of a game based on the above premise. More information can be found here.

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HighlandComp

Everybody is invited to try and code an adventure - in Inform only - which meets the following conditions :-

1) EITHER the setting OR one NPC should be from the Highlands of Scotland (NOT both)
2) The afore-mentioned setting/birthplace MUST be a REAL PLACE in the Highlands
3) Your game MUST feature a haggis and a strangely shaped turnip
4) There must be at least 3 rooms, and 1 or more NPCs

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I-Comp

Also known as InventoryComp and InvComp, this mini competition was organised by Michael Gentry. The point of I-Comp was to write a functional game with absolutely no inventory whatsoever.

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LogicPuzzleComp

Given an Inform library for evaluating the truth and falsity of statements, and a roundabout means of self-reference, what kind of game can you make? Organized by Andrew Plotkin, who also wrote the "logician" code that forms its basis. More information can be found here.


comp-result.txt (4.91 KB): Results and commentary

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LoTech Comp

Mark Silcox announced LoTech Comp in February 2001. The rules in brief: 1) games must be playable on Win98, 2) games must be run entirely using a multiple choice parser, 3) games must not take more than one-half hour to play from start to finish, and 4) authors must join Suite 101. The deadline for submissions was April 15, 2001.


lotech.zip (481.26 KB): the entire collection, plus reviews from the judges

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MCDream Comp

Organized by Devid Cornelson. Entries had to be based on dreams.

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Minigames Minicomp

Organized by Ben Caplan. "There is one restriction: The compiled game file (.z5, .z3, .gam, etc.) must be no more than 50KB."

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RomanceNovelComp

Games must be written in the style of a romance novel (either serious or parody). This means that, for example, a genre sci-fi game with a gratuitous sex scene thrown in will probably not be considered suitable for the competition.

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Segment Comp

Like SpeedIF 11, this comp involved each participant writing one chapter in a continuing story. Of the six planned chapters, only four were completed. Organized by David Cornelson.


premise.txt (1.81 KB): premise

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SmoochieComp

"A reviewed competition for short games with a plot focusing on love or romance." Instigated by Emily Short, who has a page about it.

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SwashComp

A reviewed comp for swashbuckly games. See the homepage for judges' reviews.

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ToasterComp

"Make a toaster. The toaster should have a lever on it (to push down the bread) and a slide or dial to set the toastedness to. See how much of a game you can make out of it -- let your imagination run wild, as they say." (Organized by Mark Musante. The official page is here.)

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TravelComp

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WackyComp

A competition organised by David Glasser in 1999. Entries had to be related to one or more proposed quotes.

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WalkthroughComp

The announcement of this mini-comp and its results can be found here. Basically, Emily Short provided a walkthrough for a nonexistent game and challenged people to create games or transcripts that fit it. Only the playable works are listed here, but the zip file at the Archive contains noninteractive entries as well, some of which are quite funny and worth a look.

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X-Comp

A mini-comp organised by Jarb in 1999. The central theme was the paranormal, inspired by the X-Files.

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Baf's Guide to the Interactive Fiction Archive
Copyright © 2010 Carl Muckenhoupt
All reviews included in this site are copyright © the credited author of the review.