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Games with files timestamped Jan 1993
Adventure
| Alternate Titles: | Abenteuer, ADVENT, Adventure in Humongous Cave, Aventura, Aventure, Avontuur, Colossal Adventure - Jewels of Darkness, Colossal Cave, nuntalyli'u, Original Adventure
| | Authors: | William Crowther and Donald Woods | | Genre: | Fantasy>Cave crawl | | Released: | 1976 | | Review: | The original. What more can be said? This was the first adventure game; the whole genre is named after it. Without it, Infocom would have been just another maker of business software, Sierra On-line would be primarily known for adaptations of coin-op videogames, and Volker Blasius would have a life. A detailed description of this game's history and significance can be found in Graham Nelson's "The Craft of Adventure".
Ignoring the profound historical significance for a moment, it's a treasure hunt in a cave, like most of the early adventures (including Zork). It has a verb-noun parser, minimal detail, two big annoying mazes, magic words, nonsense puzzles, and occasional death without warning. None
of this matters. Download it anyway. You cannot consider yourself a true adventurer until you've played this game.
There are many different versions of this game, some of which include
additions by later authors. The original gave a total of 350 points.
Later additions usually award a higher final score.
Rating: ***
Reviewed by Carl Muckenhoupt (03 Jul 2000)
| | Play Online: | Play it at ifiction.org: 350 point version
Play it at ifiction.org: 350 point version (German translation)
Play it at ifiction.org: 350 point version (Spanish translation)
| | Related Links: | The Colossal Cave Adventure Page: A web site all about this game and its history
SPAG reviews
| | Downloads: | - 1997-12-04 adventions.tar.gz (1.08 MB)
- TADS executable (version: 2.0G, additional material by David Baggett, full-sentence parser, all the Adventions games gzipped together)
- 1997-12-04 adventions.zip (1.08 MB)
- TADS executable (version: 2.0G, additional material by David Baggett, full-sentence parser, all the Adventions games zipped together)
- 1993-10-26 ccr.sit.bin (481.13 KB)
- Macintosh executable, TADS source code (version: 1.0, additional material by David Baggett, full-sentence parser)
- 1993-10-26 ccr.sit.hqx (655.11 KB)
- Macintosh executable, TADS source code (version: 1.0, additional material by David Baggett, full-sentence parser)
- 1993-07-25 ccr.oldtr.tar.Z (352.14 KB)
- TADS 2.1 or earlier executable, TADS source code (version: 1.0, additional material by David Baggett, full-sentence parser)
- 1993-07-10 ccr.tar.Z (264.27 KB)
- TADS executable, TADS source code (version: 1.0, additional material by David Baggett, full-sentence parser)
- 1993-07-10 ccr.zip (374.29 KB)
- MS-DOS executable, TADS source code (version: 1.0, additional material by David Baggett, full-sentence parser)
- 1993-07-22 firstadv.zip (159.08 KB)
- AGT executable (version: 1.4, ported by David Gasior, bundled with MS-DOS runtime, full-sentence parser)
- 1993-08-04 hugecave.zip (437.88 KB)
- AGT executable (version: 2.0, additional material by David Malmberg, bundled with MS-DOS runtime, full-sentence parser, 1000 points)
- 1996-07-02 adv350.lha (68.28 KB)
- Amiga executable (ported by Don Ekman and David Kinder, 350 points)
- 1996-11-20 adv350jg.lha (82.26 KB)
- Amiga executable (ported by Jim Gillogly and David Kinder, 350 points)
- 1997-08-03 adv350r4.lha (69.92 KB)
- Amiga executable (version: DECUS release 4, ported by David Kinder, 350 points)
- 1996-02-06 adv430.lha (161.50 KB)
- Amiga executable (version: 2.5, ported by David Kinder, additional material by Donald Woods, 430 points), C source code
- 1996-01-08 adv550.lha (201.46 KB)
- Amiga executable (ported by David Kinder, additional material by Ken C. Wellsch, 550 points), C source code
- 1996-05-28 adv551.lha (123.36 KB)
- Amiga executable (ported by David Kinder, additional material by Doug McDonald, 551 points)
- 1996-01-08 adv660.lha (274.78 KB)
- C source code, Amiga executable (version: 10.06, ported by David Kinder, additional material by Mike Arnautov, 660 points, requires Kicksart 2.04)
- 1996-11-20 Adventure.lha (644.33 KB)
- Amiga executable (ported by David Kinder, contains all of Kinder's amiga ports listed below)
- 1993-06-30 hugecave.lzh (237.20 KB)
- Amiga executable (additional material by David Malmberg, 1000 points)
- 1995-11-17 atari8gm.zip (790.45 KB)
- Atari 800 executable
- 1992-12-06 adventr.arc (64.75 KB)
- Atari ST executable (ported by Marvin W. Rasmussen)
- 2003-07-06 beebgames.zip (1.32 MB)
- BBC executable (additional material by Mike Austin, Nick Austin, and Pete Austin)
- 1997-02-13 ColossalAdventure.zip (19.77 KB)
- BBC executable (additional material by Mike Austin, Nick Austin, and Pete Austin)
- 1995-03-19 advc64.zip (88.38 KB)
- Commodore executable (ported by Jim Butterfield), BASIC source code (version: 4)
- 1997-06-09 C64adv.zip (2.78 MB)
- Commodore executable
- 1997-05-17 Int-Fic.zip (96.11 KB)
- Commodore executable
- 2005-02-11 cpm-advent-b03.zip (118.01 KB)
- CP/M executable (version: B03, ported by Mike Goetz, 580 points)
- 2000-08-13 cpm-advent.zip (736.95 KB)
- CP/M executable (version: A02, ported by Mike Goetz, 350 points), FORTRAN source code, CP/M executable (version: B00, 550 points), CP/M executable (version: B01, 550 points), CP/M executable (version: A02, 580 points)
- 2002-11-15 advent.blb (190.83 KB)
- Glulx executable (version: 5, ported by Simon Baldwin, GUI enhancements)
- 2000-04-01 advent.ulx (163.50 KB)
- Glulx executable (version: release 5, ported by Andrew Plotkin)
- 1997-01-03 colossal.hex (121.24 KB)
- Hugo 2.2a executable (ported by Kent Tessman)
- 2001-12-19 adv440-linux.tgz (98.93 KB)
- Linux executable (ported by Mike Arnautov, 440 points)
- 2002-01-04 adv550_glk_linux.tar.gz (146.54 KB)
- Linux executable, Linux executable (ported by Mike Arnautov)
- 2002-01-04 adv660_glk_linux.tar.gz (213.96 KB)
- Linux executable (ported by Mike Arnautov, 660 points)
- 2006-12-30 adv770-1.80-linux-glk.tgz (717.16 KB)
- Linux executable (version: 1.80, additional material by Mike Arnautov, 770 points)
- 1993-01-13 adventure-11.hqx (134.81 KB)
- Macintosh executable (version: 1.1, ported by Anthony C. Ard, 550 points)
- 1999-01-29 Adventure.sit (100.93 KB)
- Macintosh executable (version: 2.5.m2, ported by Jacob Munkhammar, additional material by Donald Woods, 430 points)
- 2005-12-02 HCMacPkg.sit (710.41 KB)
- Macintosh executable (version: 1, ported by Al Golden, additional material by David Malmberg, 1000 points), hints, maps in GIF format
- 1994-04-29 advos2.zip (70.15 KB)
- OS/2 2.x executable (ported by John W. Kennedy, additional material by Jerry D. Pohl, three-score version)
- 1992-11-12 adv.arc (55.75 KB)
- MS-DOS executable (ported by Jerry D. Pohl, three-score version)
- 1992-11-12 adv350de.zip (138.78 KB)
- MS-DOS executable (ported by Don Ekman), FORTRAN source code, walkthrough
- 1997-03-05 adv350kb.zip (76.99 KB)
- MS-DOS executable (ported by Kevin Black, 350 points)
- 1994-10-11 adv350kp.zip (220.38 KB)
- FORTRAN source code, MS-DOS executable (ported by Ken Plotkin)
- 1996-09-16 adv370.zip (56.05 KB)
- MS-DOS executable (ported by Paul Munoz-Colman, 370 points)
- 1999-08-21 adv375.zip (60.00 KB)
- MS-DOS executable (additional material by Walt Bilofsky and Jim Gillogly, 375 points)
- 2001-12-30 adv440.zip (124.20 KB)
- MS-DOS executable (ported by Mike Arnautov, 440 points)
- 2002-10-19 adv550_glk.zip (886.27 KB)
- MS-DOS executable (ported by Mike Arnautov and David Kinder, 550 points)
- 1993-07-22 adv550.zip (115.75 KB)
- MS-DOS executable (version: B00, ported by Steve Dover, 550 points)
- 1993-03-25 adv551.zip (118.40 KB)
- MS-DOS executable (version: 6.6, ported by Magnus Olsson, additional material by Doug McDonald, 551 points)
- 2002-10-19 adv660_glk.zip (468.19 KB)
- MS-DOS executable (ported by Mike Arnautov and David Kinder, 660 points)
- 1995-11-29 adv660.zip (199.93 KB)
- MS-DOS executable (version: 10.06, additional material by Mike Arnautov, 660 points)
- 2006-12-30 adv770-1.80-dos.zip (732.34 KB)
- MS-DOS executable (version: 1.80, additional material by Mike Arnautov, 770 points)
- 2006-12-30 adv770-1.80-win-glk.zip (1.17 MB)
- Windows executable (version: 1.80, additional material by Mike Arnautov)
- 1996-06-16 advbds.zip (140.99 KB)
- C source code, MS-DOS executable (ported by Bob Withers, three-score version)
- 1996-02-05 advent25.zip (95.56 KB)
- MS-DOS executable (version: 2.5, additional material by Donald Woods, 430 points)
- 1993-03-25 advtc2.zip (98.40 KB)
- MS-DOS executable (by Jerry D. Pohl, three-score version), C source code
- 2006-10-17 CCave.zip (1.57 MB)
- Windows executable (version: V2006.1.2, ported by C. Young, relies on graphics, music, primitive parser, GUI version)
- 2005-12-02 HCWinPkg.zip (774.07 KB)
- 1000 points, hints in Z-code format, maps in GIF format
- 2004-11-01 advent_rus.zip (259.05 KB)
- MS-DOS executable in Russian, C source code in Russian
- 1992-11-12 winadv21.zip (127.25 KB)
- Windows executable (version: 2.1, ported by Wolfgang Strobl and Ken C. Wellsch, additional material by David Platt, 550 points)
- 2000-12-28 adv350-pdp10.tar.gz (48.85 KB)
- FORTRAN source code
- 2003-04-08 adv350-php.zip (54.47 KB)
- PHP source code (ported by Matt Cox, requires MySQL)
- 1996-11-13 adv350jg.zip (62.31 KB)
- C source code (version: 1.2, ported by Jim Gillogly, 350 points)
- 1997-03-05 adv350kb-src.zip (64.56 KB)
- FORTRAN source code (ported by Kevin Black)
- 2002-11-01 adv350r4_f77.tar.gz (51.85 KB)
- FORTRAN source code (version: DECUS release 4, ported by Linards Ticmanis)
- 1996-12-12 adv350r4.tar.gz (51.06 KB)
- FORTRAN source code (version: DECUS release 4, ported by Kevin Black)
- 1996-09-16 adv370s.zip (181.10 KB)
- FORTRAN source code (ported by Paul Munoz-Colman, 370 points)
- 2001-12-17 adv440.tgz (156.53 KB)
- FORTRAN source code (additional material by Peter Luckett and Jack Pike, 440 points)
- 1993-03-25 adv550s.zip (131.48 KB)
- C source code (ported by Ken C. Wellsch, additional material by David Platt, 550 points)
- 1995-11-29 adv660.tar.Z (227.66 KB)
- C source code (version: 10.06, additional material by Mike Arnautov, 660 points)
- 2006-12-28 adv770-1.80-C-src.tgz (619.12 KB)
- C source code (version: 1.80, additional material by Mike Arnautov)
- 2002-01-04 advent_acode.tar.gz (778.67 KB)
- A-code source code (ported by Mike Arnautov, 550 points), A-code source code (ported by Mike Arnautov, 660 points), solution
- 2003-08-20 advent_forth.zip (56.92 KB)
- Forth source code (350 points, compatible with Gforth, Win32Forth, bigFORTH, VFX Forth, Swiftforth, and PFE)
- 2002-09-30 advent_unisys2200.zip (24.95 KB)
- MAPPER source code (ported by Jared Mathes)
- 2003-03-18 advent-5.2.2-5.tar.gz (161.34 KB)
- FORTRAN source code (version: 5.2/2, ported by Johann Gunnar Oskarsson, additional material by David Long)
- 2003-03-19 advent-orig550.tar.gz (115.35 KB)
- FORTRAN source code (additional material by David Platt, 550 points), PL-6 source code, A-code source code
- 1996-03-18 advent-original.tar.gz (50.42 KB)
- FORTRAN source code (This is the ur-text from which most other versions are derived.)
- 1992-12-21 advent.tar.Z (155.56 KB)
- FORTRAN source code (version: 5.2/2, additional material by David Long, 501 points)
- 1996-01-29 Adventure2.5.tar.gz (67.18 KB)
- C source code (version: 2.5, additional material by Donald Woods, 430 points)
- 1994-04-29 advos2s.zip (58.45 KB)
- C source code (ported by John W. Kennedy, additional material by Jerry D. Pohl, three-score version, for OS/2)
- 1994-02-16 advqnx.tar.gz (38.63 KB)
- C source code (additional material by Jerry D. Pohl, three-score version, for Unix)
- 1992-12-16 advsrc.zip (115.03 KB)
- FORTRAN source code (version: 6.6, additional material by Doug McDonald, 551 points)
- 1993-03-18 cave.zip (45.12 KB)
- AGT source code (350 points)
- 1995-12-29 hugecv-s.zip (216.23 KB)
- AGT source code (additional material by David Malmberg, 1000 points), solution
- 2000-10-12 colossal.hug (121.68 KB)
- Hugo source code (version: Release 2.2a, ported by Kent Tessman)
- 2003-04-26 Avontuur.inf (149.62 KB)
- Inform source code in Dutch (version: 8, translated by Yuri Robbers)
- 2006-11-12 polyadv_320a.zip (1.22 MB)
- TADS source code (version: 3.20a, ported by David Baggett, David Picton, and Bennett Standeven, original 350-point version, 550-point version by David Platt, 551-point version by David Long, 580-point version by Mike Goetz, and combined 701-point versions)
- 2003-07-22 level9.zip (1.26 MB)
- Spectrum executable (optional graphics)
- 1997-11-27 zx.zip (2.88 MB)
- Spectrum executable (optional graphics)
- 2006-11-12 polyadv.gam (849.18 KB)
- TADS executable (version: 3.20 Rev. A, ported by David Baggett, David Picton, and Bennett Standeven, original 350-point version, 550-point version by David Platt, 551-point version by David Long, 580-point version by Mike Goetz, and combined 701-point versions)
- 2006-06-12 Advent.z5 (135.00 KB)
- Z-code 5 executable (version: 9, ported by Graham Nelson, 350 points)
- 2001-11-23 advent.z6 (115.50 KB)
- Z-code 6 executable (version: 10, ported by Jason C. Penney)
- 2003-04-26 Avontuur.z5 (150.00 KB)
- Z-code 5 executable in Dutch (version: 8, translated by Yuri Robbers)
- 2000-05-17 aventure.z5 (126.50 KB)
- Z-code 5 executable in French (translated by Jean-Luc Pontico)
- 1998-04-19 abent.z5 (123.50 KB)
- Z-code 5 executable in German (version: 5, translated by Toni Arnold, full-sentence parser)
- 2005-12-02 HugeCave.z8 (325.00 KB)
- Z-code 8 executable (version: 1, ported by Al Golden, additional material by David Malmberg, 1000 points)
- 2005-12-02 HugeHint.z5 (122.00 KB)
- hints in Z-code format for Humongous Cave 1000-point version
- 2002-12-10 nuntalylihu.z5 (144.50 KB)
- Z-code 5 executable in Lojban (version: 5)
- 1997-12-09 aventura.zip (79.16 KB)
- Z-code executable in Spanish (version: 1, translated by José Luis Díaz)
- 1995-01-19 Craft.Of.Adventure.txt (96.89 KB)
- essay by Graham Nelson, containing quite a bit of background on this game
- 1996-09-24 ColossalAdventure.clues (18.34 KB)
- clue sheet
- 1995-11-24 col-adv.step (6.45 KB)
- solution
- 1998-02-07 Adv_walk.zip (7.51 KB)
- solution and map in GUEmap format for 350 point version
- 1997-09-12 adv660-hints.txt (23.86 KB)
- hints for 660-point version
- 1993-08-02 adven550.sol (25.93 KB)
- solution for the 550-point version
- 1997-08-17 adventure-walkthrough.txt (13.75 KB)
- solution for the 350-point version
- 1992-12-31 adventure.step (10.29 KB)
- solution for the 350-point version
- 1999-12-26 hcavesol.zip (68.01 KB)
- solution to 1000-point "humongous" version
- 1995-11-21 jgunness.zip (159.04 KB)
- Walkthrough for Level 9 version
- 1996-10-15 Sols1.zip (213.57 KB)
- solution
- 1992-12-02 winadsol.zip (29.96 KB)
- solution to the 550-point version
|
Darknite
| Author: | Anonymous | | Genre: | Fantasy | | Review: | Minimalist. A good old-fashioned Scott-Adams-style adventure set in a
castle. Your goal is to rescue a kidnapped king, but the game is basically
plotless, in a way that I found strangely refreshing. Pretty large for its
style, with oodles of one-use items, as if the author decided to go for
scale rather than detail. Parser doesn't recognize some common adventure
words - for example, you have to say "take" instead of "get", which annoyed
me slightly.
Rating: **
Reviewed by Carl Muckenhoupt (30 Jun 2000)
| | Downloads: | - 1993-01-28 darknite.zip (36.24 KB)
- MS-DOS executable
- 1993-02-18 darknite.sol (1.51 KB)
- solution
|
Enchanted Castle 3
| Author: | Michael Wilk | | Genre: | Fantasy | | Released: | 1987 | | License: | Shareware | | Review: | Dense in descriptions but sparse in the sort of detail that you can actually
interact with, this game sports prose of the deepest purple seen on any
screen. You find yourself in a strange castle, and must escape. There are
three secondary goals: find a gem, rescue a princess, and destroy the
castle as you leave. The parser is dumb and the save game feature is a
magic spell that you have to find in the course of the game. Play it if
you like reading descriptions of furniture.
Rating: **
Reviewed by Carl Muckenhoupt (30 Jun 2000)
| | Downloads: | - 1993-08-30 ec3.zip (113.01 KB)
- MS-DOS executable (version: 3)
- 1993-01-18 enchantedcastle.txt (6.51 KB)
- solution
|
Castle Ralf
| Authors: | Doug Clutter and Steve Vance | | Released: | 1987 | | License: | Shareware | | Review: | A puzzle romp.
The premise: You've gotten lost on the road and wind up at an abandoned
castle. The former occupant is some kind of mad genius who left puzzles
and other oddities scattered around to get in the way of anyone exploring
the place. The style is goofy and full of self-consciously
text-adventure-like situations.
Puzzles are hard, but fair. The user interface is interesting: the player
has the option of typing verbs or choosing them from a menu. Thus, you
have in front of you at all times a list of all the necessary verbs in the
game. Features automapping.
Rating: ***
Reviewed by Carl Muckenhoupt (30 Jun 2000)
| | Downloads: | - 1993-01-09 c-ralf.zip (196.86 KB)
- MS-DOS executable (version: 4-2)
- 2002-12-12 castle_ralf_hints.zip (9.45 KB)
- hints
|
Castle Elsinore
| Author: | Charles A. Crayne | | Genre: | Adaptation>Literary | | Released: | 1983 | | License: | Shareware | | Review: | A treasure hunt set against, of all things, Hamlet. Not
all that Shakespearean, really - the major characters from the play are
present, but their function is limited to blocking doorways until you
give them the right item. Knowledge of the play makes a few of the puzzles
easier, but mostly it's just a treasure hunt set in and around a Danish
castle. Frequent randomized combat and several mazes, although even in the
mazes most connections between rooms are logical. Some fairly obscure
puzzles and an extremely obscure riddle in the endgame. Lots of purely
decorative rooms.
Rating: ***
Reviewed by Carl Muckenhoupt (30 Jun 2000)
| | Downloads: | - 1993-01-09 elsinore.zip (85.08 KB)
- MS-DOS executable
- 1993-02-23 elsinore.sol (4.48 KB)
- solution
|
Unnkulian Underworld: The Unknown Unventure
Part of the Unnkulian series
| Author: | D. A. Leary | | Publisher: | Adventions | | Genres: | Fantasy>Cave crawl
Humor>Satire | | Released: | 1990 | | Review: | The first episode in the satirical Unnkulian saga. Like Zork,
it's set in a high fantasy environment peppered with anacronisms. You're a
slave to Kuulest, a wise hermit who dies during the intro. This makes you
free, but also charges you with the obligation of descending into the ancient
caverns of the Valley King to set something or other right. All the
recurring themes of the Unnkulian games are established here, from Duhdhism
and the obligatory fried egg puzzle to the Acme Corporation and its
vastly inferior products. Hunger is a factor, but not a seriously limiting
one. Contains a maze. Contains a lot of old adventure cliches, for that
matter, but mostly for the sake of mocking them. Has some very nice puzzles,
the sort where the solution arrives in a blaze of inspiration while you're
waiting for the bus or whatever.
Rating: ****
Reviewed by Carl Muckenhoupt (30 Jun 2000)
| | Related Links: | SPAG reviews
| | Downloads: | - 1997-12-04 adventions.tar.gz (1.08 MB)
- TADS executable (version: Release 3.01, all the Adventions games tarred and gzipped together)
- 1997-12-04 adventions.zip (1.08 MB)
- TADS executable (version: Release 3.01, all the Adventions games zipped together)
- 1993-07-30 uu1v301.arc (300.45 KB)
- Atari ST executable (version: Release 3.01)
- 1993-10-26 unnk1v301.sit.bin (277.38 KB)
- Macintosh executable (version: Release 3.01)
- 1993-10-26 unnk1v301.sit.hqx (377.55 KB)
- Macintosh executable (version: Release 3.01)
- 1993-07-25 uu1v301.oldtr.tar.Z (267.64 KB)
- TADS 2.1 and older executable (version: Release 3.01)
- 1993-04-20 uu1v301.tar.Z (168.16 KB)
- TADS executable (version: Release 3.01)
- 1993-01-09 unnk1v30.zip (291.79 KB)
- MS-DOS executable (version: Release 3.0)
- 1999-03-04 unnkulian1.sol (11.01 KB)
- Walkthrough
- 2004-10-03 unnkulian1.step (11.32 KB)
- solution
|
Unnkulian Unventure II: The Secret of Acme
Part of the Unnkulian series
| Author: | David Baggett | | Publisher: | Adventions | | Genres: | Fantasy
Humor>Satire | | Released: | 1991 | | Review: | This game follows the further exploits of the slave-turned-adventurer from
Unnkulia 1. Your fame for surviving the
Unnkulian Underworld is beginning to wane, and you need a new adventure to
drum up some publicity. Further details about your goal are kept secret
until the very end. Good object-based puzzles, a nice feel to the outdoor
section, lots of red herrings, a couple of deliberately incomplete direction
lists and a small maze. Has more of a modern slant than its predecessor, in
that the "dungeon" sections consist of Acme's secet underground research
complex. Command parsing isn't as strong as it could be in TADS - I had to
hunt a bit for the correct phrasing in a couple of places, but it's bearable.
As in UU1, you get hungry, but there's loads of food scattered around. Some
hints provided in the game by Robert Abernathy.
Rating: ****
Reviewed by Carl Muckenhoupt (30 Jun 2000)
| | Related Links: | SPAG reviews
| | Downloads: | - 1997-12-04 adventions.tar.gz (1.08 MB)
- TADS executable (version: Release 3.0, all the Adventions games tarred and gzipped together)
- 1997-12-04 adventions.zip (1.08 MB)
- TADS executable (version: Release 3.0, all the Adventions games zipped together)
- 1993-07-30 uu2v30.arc (321.06 KB)
- Atari ST executable (version: Release 3.0, with demo of Unnkulia Zero)
- 1993-10-26 unnk2v30.sit.bin (296.63 KB)
- Macintosh executable (version: Release 3.0)
- 1993-10-26 unnk2v30.sit.hqx (403.97 KB)
- Macintosh executable (version: Release 3.0)
- 1993-07-25 uu2v30.oldtr.tar.Z (286.80 KB)
- TADS 2.1 and older executable (version: Release 3.0)
- 1993-04-20 uu2v30.tar.Z (191.50 KB)
- TADS executable (version: Release 3.0)
- 1993-01-09 unnk2v30.zip (312.87 KB)
- MS-DOS executable (version: Release 3.0)
- 1992-11-23 unnkulian2.sol (6.50 KB)
- Walkthrough
|
The Haunted Mission Adventure
| Author: | Steven Neighorn | | Genre: | Horror>Haunted House | | Released: | 1987 | | License: | Shareware | | Review: | Rescue the Pumpkin Man from the clutches of the witch Lady Winsloe, doing in
as many creatures of the night as you can along the way. Crude and simple,
with lots of optional puzzles. Two-word parser, split window, a little
guess-the-verb. Some text flashes and then disappears; you may need to slow
your machine down to see it.
Rating: **
Reviewed by Carl Muckenhoupt (30 Jun 2000)
| | Downloads: | - 1993-01-28 haunted.arc (60.14 KB)
- MS-DOS executable (version: 1.52)
- 1993-02-01 haunted.sol (2.23 KB)
- solution
|
Island of Mystery Adventure
| Author: | Steven Neighorn | | Released: | 1987 | | License: | Shareware | | Review: | You're stranded on a desert island and have to escape with as many treasures
as possible before the tsunami strikes (500 move limit). Two-word parser,
rather complicated split-window scheme, straightforward puzzles. Old and
small.
Rating: **
Reviewed by Carl Muckenhoupt (30 Jun 2000)
| | Downloads: | - 1993-01-28 island.zip (48.57 KB)
- MS-DOS executable
- 1995-10-26 island.sol (1.92 KB)
- solution
- 1995-10-26 island.step (1008 bytes)
- solution
|
Zork
| Alternate Titles: | Dungeon
| | Authors: | Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling | | Genres: | Fantasy>Cave crawl
Fantasy>Zorkian | | Released: | 1979 | | Review: | This is the forbear of the Zork trilogy, written at MIT before Infocom was formed. The first game to feature a full-sentence parser, albeit a crude one by today's standards. Very derivative of Adventure, from the maze of twisty little passages to the orange smoke that accompanies ressurrection. Basically, a treasure hunt in a cave. Two mazes (counting the coal mine), a little randomized combat, and a nonsense puzzle or two. Much historical interest, however. Nearly everything in this game can be found in the Zork trilogy, although some crucial details are different. Available in various stages of its development; unlike Adventure, which used a very rigid database, this game
was designed to be easy to modify, and got modified a lot.
Rating: ***
Reviewed by Carl Muckenhoupt (03 Jul 2000)
| | Play Online: | Play it at ifiction.org
| | Related Links: | IF-Review
| | Downloads: | - 1996-01-08 Dungeon.lha (293.90 KB)
- Amiga executable (version: 2.7A, ported by David Kinder)
- 1992-11-30 Dungeon.lzh (179.47 KB)
- Amiga executable (version: 2.5, ported by Loren J. Rittle)
- 1997-06-11 dungeon.spk (191.47 KB)
- Acorn Archimedes executable (version: 2.7A, ported by Julian Arnold)
- 1992-12-06 dungeon.zoo (213.74 KB)
- Atari ST executable (ported by Kurt Olsen)
- 1998-10-19 Dungeon-Glk.sit.hqx (513.01 KB)
- Macintosh executable (version: 3.2B, ported by Andrew Plotkin)
- 1993-01-13 zork-27m.hqx (266.28 KB)
- Macintosh executable (version: Release 2.7, ported by Anthony C. Ard)
- 2002-03-06 dungeon_dosglk.zip (253.04 KB)
- MS-DOS executable (version: 3.2B, ported by Steve Nickolas and Andrew Plotkin, additional material by Robert M. Supnik)
- 2002-10-13 dungeon_winglk.zip (506.32 KB)
- Windows executable (version: 3.2B, ported by Andrew Plotkin, additional material by Robert M. Supnik, requires Glk.dll)
- 2003-04-21 dungn22a.zip (168.50 KB)
- MS-DOS executable (version: 2.2A)
- 2003-04-21 dungn25a.zip (152.93 KB)
- MS-DOS executable (version: 2.5A)
- 1997-03-05 dungn26b.zip (184.18 KB)
- MS-DOS executable (version: 2.6B)
- 2003-04-21 dungn27a.zip (163.37 KB)
- MS-DOS executable (version: 2.7A, ported by Ian Lance Taylor)
- 2003-10-29 dungn32b.zip (374.47 KB)
- FORTRAN source code, MS-DOS executable (version: 32B, ported by Volker Blasius, additional material by Robert M. Supnik)
- 1992-12-21 Dungeon_source.sit (167.38 KB)
- C source code (in MacBinary format)
- 2003-04-21 dungeon-2.5.6.tar.gz (442.31 KB)
- FORTRAN source code (version: 2.5A)
- 1994-10-05 dungeon-3.2A.tar.Z (296.29 KB)
- FORTRAN source code (version: 3.2A, ported by Robert M. Supnik)
- 1994-11-04 dungeon-3.2B.patch (3.19 KB)
- FORTRAN source code (version: 3.2B, patch to 3.2A source code)
- 1997-08-23 dungeon-3.2B.unidiff (4.32 KB)
- FORTRAN source code (version: 3.2B, ported by David Bristow, patch to 3.2A source code, for Larry Wall's)
- 1998-10-19 dungeon-glk.tar.Z (317.09 KB)
- C source code (version: 3.2B, ported by Andrew Plotkin, uses GLK library)
- 1997-03-05 dungn26b-src.zip (157.59 KB)
- FORTRAN source code (version: 2.6B, ported by Kevin Black)
- 2003-04-21 dungn27s.zip (254.99 KB)
- C source code (version: 2.7A)
- 1996-06-06 tads_dungeon.zip (312.58 KB)
- TADS executable (version: Release 0.3, ported by Darin Johnson, game file and source code)
- 2001-08-15 zorkvms.zip (344.89 KB)
- VMS executable (version: 14 Aug 2001), FORTRAN source code
- 2004-09-05 zdungeon.z5 (184.50 KB)
- Z-code 5 executable (version: Release 13, ported to Inform by Ethan Dicks)
- 2001-06-10 Dungeon.zip (8.00 KB)
- maps in GUEmap format
- 1996-03-14 dung-map.zip (21.17 KB)
- map in Postscript format
- 1994-10-25 dungeon.ps (31.80 KB)
- map in Postscript format
- 1994-10-05 dungeon.sol (18.52 KB)
- solution to version 3.1
|
Crystal Cave
Deep Space Drifter
| Authors: | Steve McAdams and Michael J. Roberts | | Genre: | Science Fiction | | Released: | 1988 | | License: | Shareware | | Review: | You are a deep space explorer in distress who docks on an abandoned space
station seeking rescue. Structurally, DSD is split into two parts - the first
one taking place in the station itself, and the second - on the planet the
station is orbiting around. The first part has a nice (albeit non-exceptional
by modern standards) setting with not-too-hard puzzles (I'd got the feeling
they were intended as appetizers for the next part). The second section of
the game effectively is a sketchily implemented bunch of puzzles; the puzzles
themselves, however, are of top quality - very elaborate, logical, fun to
solve, and immensely satisfying.
The development process for DSD has been described by Mike Roberts in his TADS
manual, and I agree with him in that the entire game reflects its history. I'd
especially recommend it to beginning IF-authors, since it shows pretty clearly
that even a great authoring talent, and excellent programming skills won't
help you if you don't plan your work thoroughly.
Rating: ****
Reviewed by Valentine Kopteltsev (14 Mar 2002)
| | Related Links: | SPAG review
| | Downloads: | - 1993-01-13 deepspacedrifter1.0.sit.hqx (245.94 KB)
- Macintosh executable (version: 1.0)
- 2002-06-01 deep_src.zip (59.29 KB)
- TADS source code (version: 1.0)
- 2002-06-01 deepspace.zip (122.15 KB)
- TADS executable (version: 1.0)
- 2000-06-13 dsd_maps.zip (551.35 KB)
- maps
- 1995-10-31 deepspace.step (3.49 KB)
- solution
|
A Dudley Dilemma
| Author: | Lane Barrow | | Genre: | Collegiate | | Released: | 1988 | | Review: | A game set at Harvard, with an engagingly cartoony sense of exaggeration.
Contains a T. S. Eliot scene, two mazes, puzzles based on wordplay, puzzles
based on trivia, and a few special-purpose verbs you'll have to figure out
(like "borrow", a verb only applicable to books at a library.) Starts off
linear, but broadens a lot once you're past a certain point. The goal is
unclear until very near the end. The enhanced version contains background
music and occasional photographic illustrations.
Rating: ***
Reviewed by Carl Muckenhoupt (30 Jun 2000)
| Competitions/ Awards: | 1st place, Softworks AGT contest 1988
| | Downloads: | - 1995-01-06 dudley.zip (135.12 KB)
- AGT executable (bundled with MS-DOS runtime), solution
- 1998-02-15 dudley2.zip (767.45 KB)
- AGT executable (version: 2.0, optional graphics, music, bundled with MS-DOS runtime), solution
- 1993-01-13 dudley.sit.hqx (266.35 KB)
- AGT executable (version: 1.2, bundled with Mac OS runtime)
- 1995-01-12 dudley_s.zip (46.25 KB)
- AGT source code
- 1995-01-17 dudley.sol (10.79 KB)
- solution
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High Tech Drifter
The Great Archeological Race
|