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Games with files timestamped Dec 1994
Busted!
| Authors: | Jon Drukman and Derek Pizzuto | | Genre: | Collegiate | | Released: | 1993 | | Review: | This game, which takes place on an unidentified college campus, places you
in the position of having to destroy all your drug paraphernalia before the
cops find it. Witty and thematic - many of the puzzles are drug-based,
and things like videogames and religion are described in the imagery of
addiction. The Inform port is quite sloppily implemented, with bugs of
varying severity (one puzzle can be avoided completely if you use the right
phrasing) and more instances of bad noun resolution ("Which do you mean, the
information desk receptionist or the information desk?") than in any other
game I care to remember. Contains some constrictive time limits and many
opportunities to lock yourself out of victory.
Rating: ***
Reviewed by Carl Muckenhoupt (30 Jun 2000)
| | Related Links: | SPAG review
| | Downloads: | - 1993-07-08 busted.dat (77.24 KB)
- AdvSys 1.2 executable (version: 1, The AdvSys data file)
- 1994-12-28 busted.zip (52.39 KB)
- Z-code 5 executable (version: 4)
- 2000-06-23 busted.hnt (3.28 KB)
- ROT-13 encoded hints
- 1997-03-07 busted.sol (5.80 KB)
- solution
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Curses!
| Author: | Graham Nelson | | Genres: | Horror>Haunted House
Historical
Travel | | Released: | 1994 | | Review: | In this game, you play the current owner of Meldrew Hall, a stately home of
England. You start innocently enough, searching the attic for a map of
Paris, but quickly start discovering occult gateways to other times and
places linked to your family's increasingly mysterious history. Needless to
say, there is a family curse, but just what is its nature? A very large
game, with atmosphere galore - Meldrew Hall has a rich history, given mostly
in the form of offhand comments in room and object descriptions.
Well-researched, well-crafted, and pervaded by dry wit. Locations vary from
the ordinary to the exotic to the bizarre. Puzzles are tough but logical.
Hints are available from characters in the game, but many of the harder
puzzles are covered inadequately. Contains tarot cards, a T. S. Eliot scene,
and a couple of small, benign mazes. One puzzle requires what I consider to
be an abuse of the command syntax, but this is arguable (and has, indeed,
been argued at great length.) In general, though, this is an excellent
showcase of Inform's capabilities, and a good example of what you get when a
whole lot of people sit down and discuss game design for several years while
one person listens and takes notes.
Rating: *****
Reviewed by Carl Muckenhoupt (30 Jun 2000)
| | Related Links: | SPAG review
| | Downloads: | - 1995-10-26 curses_rel16.txt (2.01 KB)
- author's blurb
- 2002-11-26 curses.z3 (115.21 KB)
- Z-code 3 executable (version: 7, first released version, lacks much of the material in later versions)
- 1995-10-24 curses.z5 (253.00 KB)
- Z-code 5 executable (version: 16)
- 1996-08-22 Curses.sol (45.79 KB)
- solution
- 1994-12-13 Curses.step (9.00 KB)
- solution
- 1995-11-12 CursesR16.sol (16.45 KB)
- solution
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Odieus's Quest for the Magic Flingshot
| Author: | Anonymous | | Genre: | Fantasy | | Released: | 1990 | | Review: | Your career as an accomplished Spell Flinger is threatened when your
arch-enemy Blackwing steals your Flingshot, so you have to retrieve it from
the depths of the Pit he calls home. One of those games where every object
has exactly one use. Some bugs, but none that obstruct victory. Somewhat
linear, and easy except for a few nonsense puzzles, which can be solved by
trial-and-error. Can be won in one sitting. Presumed humorous.
Rating: ***
Reviewed by Carl Muckenhoupt (30 Jun 2000)
| | Related Links: | SPAG review
| | Downloads: | - 1993-12-16 odieus.zip (101.70 KB)
- AGT executable (ported by David Malmberg, bundled with MS-DOS runtime)
- 1993-03-24 odieusrc.zip (21.18 KB)
- AGT source code (ported by David Malmberg)
- 1994-12-16 odieus.inf (45.09 KB)
- Inform source code (version: Release 1, ported by Teo Kwang Liak)
- 1994-10-27 odieus.zip (31.23 KB)
- Z-code 5 executable (version: 1, ported by Teo Kwang Liak)
- 1993-04-02 flingsho.sol (731 bytes)
- solution
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Balances
| Author: | Graham Nelson | | Genre: | Fantasy>Zorkian | | Released: | 1994 | | Review: | A small unofficial sequel to Infocom's Enchanter trilogy,
based partly on their sample transcripts and partly on the need for a
better look at the last four cubes in Spellbreaker. The
main reason this game was written was to show off the more advanced
features of Inform, such as dynamic vocabulary and indistinguishable
objects. It's still a pretty good little game in its own right, with
loads of clever spellcasting. One required action is completely
motivationless and somewhat suicidal, but you might hit on it if
you try things just to see what happens.
Rating: ****
Reviewed by Carl Muckenhoupt (30 Jun 2000)
| | Related Links: | SPAG review
| | Downloads: | - 2002-03-21 balances.blb (374.55 KB)
- Glulx executable (version: 5, ported by L. Ross Raszewski, optional graphics, GUI enhancements)
- 1996-12-19 Balances.z5 (73.50 KB)
- Z-code 5 executable (version: 5)
- 1994-12-13 Balances.solve (8.37 KB)
- solution
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Hampton Manor
| Author: | Art LaFrana | | Genre: | Horror>Haunted House | | Released: | 1992 | | License: | Shareware | | Review: | Spend the night in a haunted mansion. Good plot (if you can find it) and
atmosphere (except for some traditionally eclectic dungeon areas), but
somewhat spoiled by clumsy prose, a weak two-word parser, and some rather
obscure puzzles. Contains a maze, but there's a two-part map of it in the
game.
Rating: **
Reviewed by Carl Muckenhoupt (30 Jun 2000)
| | Downloads: | - 1995-11-20 manor.zip (46.01 KB)
- MS-DOS executable (version: 1.03)
- 1994-12-20 manor.sol (1.41 KB)
- solution
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McMurphy's Mansion
Deadline
| Author: | Marc Blank | | Porter: | Volker Lanz | | Publisher: | Infocom | | Genre: | Mystery | | Released: | 1981 | | License: | Former commercial | | Review: | A port of one of Infocom's better games, with the permission of Activision. Not on the archive in compiled form, for some reason (possibly at Activision's request--it's not clear). The game itself is a mystery--you're solving a murder--and it's very, very hard; it's easy to miss important events simply by not being in the right place at the right time. Still, the character interaction is pretty extensive, a remarkable feat for 1982, and as a game it's pretty solid--there were some bugs in the NPC movement daemons in the original, but this port appears to be cleaner.
Rating: ****
Reviewed by Duncan Stevens (11 Jan 2002)
| | Related Links: | SPAG review
| | Downloads: | - 2000-12-17 Deadline.zip (125.97 KB)
- Inform source code (version: Release 3)
- 1995-02-10 Deadline.inv (26.08 KB)
- transcribed Invisiclues hint book
- 1992-12-06 deadline.txt (5.95 KB)
- solution
- 1994-12-06 sample.from.deadline (7.93 KB)
- sample transcript from original documentation
- 1995-02-22 hints.many (16.10 KB)
- hints
- 2002-03-03 deadlineinv.z5 (29.00 KB)
- Invisiclues in Z-code format
- 1996-10-15 Sols1.zip (213.57 KB)
- solution
- 1996-11-26 Sols3.zip (172.32 KB)
- solution
- 1998-03-10 deadline.zip (18.10 KB)
- THL hint file
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