Are you crazy? Perhaps. Your father started rambling about aliens
when he went mad, and now the same aliens are apparently giving you
a series of intelligence tests in a simulation of your home town.
A short Twilight Zone-ish story with a convincing rural
Appalachian setting, a strong element of mystery, a back-story that's
revealed over the course of the game, and a tricky double twist ending.
It is possible to lock yourself out of victory by solving a certain
puzzle too soon.
Reviewed by Carl Muckenhoupt (30 Jun 2000)