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Threading the Labyrinth
| Author: | Kevin F. Doughty | | Released: | 2000 | | Review: | An experimental work, in which you've got to address single words in a
sentence to advance the story (story? Uhm, rather, the game author's thoughts
and comments on various topics). Many reviewers pointed out it wasn't *that*
groundbreaking, since Andrew Plotkin's Space Under The Window had used the
same device a long time ago; however, I can't tell, for I haven't played the
latter. Anyway, TTL is done sufficiently well to be enjoyable on its own, and
is short enough to avoid making you feel bored. This piece represents what we
call "puzzleless IF" alright, but you might have some troubles getting ahead
nonetheless; to get around them, just remember that, in IF, some additional
exploration never harms.
Rating: Not rated
Reviewed by Valentine Kopteltsev (02 Jun 2003)
| | Review: | Somewhat in the style of Andrew Plotkin's Space Under the Window, TTL allows you to navigate by selecting words from the visible text; a new text is then presented. There's no world-model, narrative, or puzzle. The effect is more like hypertext than like traditional IF.
As for what it's about, it seems to be a sort of meditation on the nature of interactive writing in the broader sense (or ergodic literature, if you will).
Rating: Not rated
Reviewed by Emily Short (09 May 2003)
| Competitions/ Awards: | 40th place, rec.arts.int-fiction competition 2000
| | Downloads: | - ttl.gam (65.31 KB)
- TADS executable (version: competition release)
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