| Review: | A serious and experimental short work about progress and mortality, set
in a future with one particularly important technical advancement.
This story subverts a lot of text adventure conventions - no compass
directions, very little inventory, no "winning" in the conventional
sense, and, most importantly, no puzzles. This is one for the
theorists to argue about. It tries to motivate the player through
character and environment alone, but falls a bit short of its goal -
the environment could do with more depth, and the author's intentions
aren't clear enough to make the resolution completely satisfying.
However, it deserves a lot of credit for the emotional content that
does come across.
Rating: ****
Reviewed by Carl Muckenhoupt (30 Jun 2000)
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