| Review: | This game is a mystification of sorts: its author passed it off as a text
adventure from the early 1980-s he'd found in a shop by accident. This
probably predestined the choice of the game's main theme - you're a CIA agent
who has got to steal some secret plans from the Soviets. The game parser seems
weak even by the standards of those old times; it's a very limited, two-word
one, and doesn't support system commands like SAVE, RESTORE, UNDO (heck, even
RESTART and QUIT aren't recognized!) Combined with a time limit, and only
occasional mentioning of available exits in room descriptions (this annoying
characteristic is diminished somewhat, because Infil-traitor is only aware of
the 4 cardinal directions), this almost inevitably provides for a few (and
with less clever players like myself for QUITE a few) program terminations,
which accompany the PC's death in this work of IF. The puzzles are trivial
for the most part (there has been one puzzle I've found enjoyable, but I
suspect it only has impressed me by contrast to other puzzles therein). On
the positive side, Infil-traitor featured some wonderfully rude jokes that
made it worth playing for me (I'm fond of black humour), and earned the
game's rating an extra star.
Rating: **
Reviewed by Valentine Kopteltsev (14 Mar 2002)
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