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Mystery House
Part of Mystery House Taken Over
| Designer: | Roberta Williams | | Implementor: | Ken Williams | | Publisher: | Sierra | | Genre: | Mystery | | Released: | 1980 | | Review: | Sierra On-Line's first game, and, according to their press releases, the
world's first graphic adventure. This game was released into the public
domain on Sierra's seventh anniversary. Somehow, it hasn't weathered as
well as Adventure
and Zork. The graphics are crude, and the parser is
substandard even for its time. Still, it's interesting to see where the
Sierra empire got started. It's a bloody little story involving a search
for jewels in an old house. It has a lot in common with The Colonel's
Bequest - well, there's far less plot and characterization, but
there's about as many deaths, including your own at unexpected moments.
Contains an outdoor maze and one crucial early puzzle with a time limit.
Rating: **
Reviewed by Carl Muckenhoupt (30 Jun 2000)
| | Downloads: | - mhto-original.blb (274.66 KB)
- Inform source code (version: 1, ported by Nick Montfort, Dan Shiovitz, and Emily Short, from the Mystery House Taken Over project), Glulx executable (ported by Nick Montfort, Dan Shiovitz, and Emily Short, from the Mystery House Taken Over project)
- mystery.dsk (140.00 KB)
- Apple II executable
- mystery-house.txt (1.61 KB)
- solution
- Swalks.zip (14.50 KB)
- solution and map in GUEmap format
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