A somewhat confusing story about your departure and return to your homeland, and about your confrontation and eventual battle with a Zumpf. Since this game was for a speed-IF, there probably wasn't time for the author to invent many of the details needed to support such a complicated backstory, and thus magical effects and oddly-spelt words are used to help paper over the cracks instead. It almost works.
Rating: **
Reviewed by David Welbourn (09 Aug 2002)
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