| Review: | A time-travel game with a Doctor Who-ish story involving a dystopian
future, the ruins of Atlantis, Nazi England, Time's Guardian and Time's
Enemy. A huge game with diverse settings, but ruined by unduly hard puzzles
and bad design. If you don't know why "linearity" is considered a bad
thing in adventure games, give this one a try - it persistently locks the
player into small areas, where you must already have the right equipment
(often hidden where it's easily missed) to do the thing that takes you to
the next small area (often within a time limit). No going back to regions
you visited before, either - perhaps this is meant as indicative of the nature
of time, but it hardly makes a good game. Other than that, competently built,
with a high code-to-bug ratio, weak prose (it describes things as "feeling
evil" so often it becomes funny), and a few nice puzzles amidst all the
mediocre ones.
Rating: ***
Reviewed by Carl Muckenhoupt (30 Jun 2000)
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