| Review: | A story of a cleric with a quest that spans the world of
Zork as the Age of Magic gives way to the Age of Science.
Very much in the spirit of the works on which it's based. Has a modicum
of seriousness, as the protagonist confronts the truth about his holy
scriptures, but mainly consists of messing about with absurd magics like
dehydrated volcanoes. Spells from the Enchanter series
reappear as prayers (although the game is a little arbitrary about when
and where they can be used). Contains elementals, logic puzzles, lots of
references to other games (to the point where one fears legal action
from Activision), a somewhat
tedious means of transportation, and money as a limited resource.
Puzzles vary from the obscure to the brilliant. The parsing could do
with some work - few plurals are recognized, and some obvious synonyms
are left out.
Rating: ****
Reviewed by Carl Muckenhoupt (30 Jun 2000)
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