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Mobius

Author:John Clemens
Released:2006
Review:

As a member of the Drop Team Beta of the Galactic Marines, you are send on a mission to some research institute. For some reason, your team mates do not arrive there. As it turns out, you need to shut down a temporal reactor. The only catch here: there is more than one reactor to be shut down...

The game's only meta-puzzle is a time-travelling paradox, which is set up in such a way that, on one hand, it's possible to die, but on the other hand the player has an unlimited number of attempts to solve it. The puzzle as such is very logical, challenging and creative. While the puzzle-oriented nature of the game doesn't leave much space for plot and setting, the little bits of characterization that are there are brilliant. All in all, it's definitely worth playing, at least if you're not an absolute puzzle-hater.

Rating: *****

Reviewed by Valentine Kopteltsev (01 Jul 2007)

Competitions/
Awards:
9th place, rec.arts.int-fiction competition 2006
Finalist, Best Puzzles, Xyzzy Awards 2006
Finalist, Best Individual Puzzle, Xyzzy Awards 2006
Downloads:
Mobius.zblorb (415.85 KB)
Z-code executable (original competition entry)
README.txt (807 bytes)
A brief author's note
solution.txt (1.18 KB)
Walkthrough
Mobius.zblorb (417.35 KB)
Z-code executable (version: 2)


Baf's Guide to the Interactive Fiction Archive
Copyright © 2012 Carl Muckenhoupt
All reviews included in this site are copyright © the credited author of the review.