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Trap Cave

Author:Emilian Kowalewski
Released:2009
Review:

The author obviously hasn't seen any of the two Russian most popular CYOA IF development systems - URQ or QSP. Otherwise, he'd probably suffer a shock, since they cover practically the same functionality his Node-X system Trap Cave is written in only strives to reach.

The game itself isn't very impressive. It was conceived as a not-too-fancy cave crawl, but fails even as such. Before running into a dead-end I encountered one rather trivial puzzle and an instant death (that couldn't be revoked even though Node-X lets the player undo one turn). The game comes in two versions - the original German one and an English translation, but in the latter one, only the start room and a few menu options are actually translated. Thus, you won't be able to play it at all if you don't understand German.

Rating: *

Reviewed by Valentine Kopteltsev (06 Dec 2009)

Downloads:
trapcave_de.nx (21.03 KB)
Node-X executable in German (version: 1.0, German story file)
trapcave_en.nx (21.09 KB)
Node-X executable (version: 1.0, English story file)


Baf's Guide to the Interactive Fiction Archive
Copyright © 2012 Carl Muckenhoupt
All reviews included in this site are copyright © the credited author of the review.