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Trap Cave
| Author: | Emilian Kowalewski | | Released: | 2009 | | Review: | The author obviously hasn't seen any of the two Russian most popular CYOA IF development systems - URQ or QSP. Otherwise, he'd probably suffer a shock, since they cover practically the same functionality his Node-X system
Trap Cave is written in only strives to reach.
The game itself isn't very impressive. It was conceived as a not-too-fancy cave crawl, but fails even as such. Before running into a dead-end
I encountered one rather trivial puzzle and an instant death (that couldn't be revoked even though Node-X lets the player undo one turn). The
game comes in two versions - the original German one and an English translation, but in the latter one, only the start room and a few menu options
are actually translated. Thus, you won't be able to play it at all if you don't understand German.
Rating: *
Reviewed by Valentine Kopteltsev (06 Dec 2009)
| | Downloads: | - trapcave_de.nx (21.03 KB)
- Node-X executable in German (version: 1.0, German story file)
- trapcave_en.nx (21.09 KB)
- Node-X executable (version: 1.0, English story file)
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