A very primitive reworking of Zork I, stringing text descriptions of puzzles together (complete with their solutions) and giving you only two real choices at each juncture: continue or quit. Continuing is rewarded by a random string of Zork spoilers. Intended as a satire of postmodern IF, and as an artifact it works; as a game, it's playable for the nostalgia value and that's about it.
Rating: Not rated
Reviewed by R. Serena Wakefield (23 Jul 2000)
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