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Reviews from Dec 2003
The Case of Samuel Gregor
| Author: | Stephen Hilderbrand | | Genres: | Surreal
Travel | | Released: | 2002 | | Review: | As the psychiatrist Mikalina Efros, you are entrusted with the search for your
patient, Samuel Gregors, who disappeared along with a set of secret plans.
In addition to an interesting gimmick, the game features a rather
well-developed setting (it seems the author had got a pretty clear picture of
the game world in his mind when he was working on it), and some nice bits of
characterization in descriptions. Unfortunately, the work haven't been
completed properly; while the story requires a lot interaction with NPCs, the
latter aren't always adequate (for instance, there's a teller who, according
to the game, is inanimate). Also, "The Case of Samuel Gregors" is a pretty
good illustration for the fact that a sloppily implemented menu-based
conversation system isn't any better than a shoddily implemented traditional
"ask about/tell about" system. You might find some of the puzzles a bit
obscure, especially in the beginning phase of the game; later on, the
gameplay becomes more directed - to a no small degree because of the gimmick
mentioned above. All in all, this work isn't flawless, and it's probably not
to everyone's taste, either; still, you should give it a try - it has certain
charm, and there is a reasonable chance you're going to like it.
Rating: ***
Reviewed by Valentine Kopteltsev (26 Dec 2003)
| Competitions/ Awards: | 27th place, rec.arts.int-fiction competition 2002
| | Downloads: | - SamuelGregor.sol (2.52 KB)
- solution
- SamuelGregor.z5 (91.50 KB)
- Z-code 5 executable (version: 1)
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The Keys of the Kingdom
| Author: | Anonymous | | Genre: | Religious | | License: | Shareware | | Review: | Look at the release year (1988), and you will have a pretty good idea of the
game. Yes, it features a crude two-word parser you sometimes have got to
fight with, minimalistic descriptions, and primitive characters. To make
things worse, it's a religious game. Therefore, the author constantly tries
to convert the player to Christianity, and you might find his blatant and
clumsy attempts rather naive (or annoying, if you are less forgiving).
Furthermore, the religious theme stipulates that some of the puzzles can't be
solved without a reference to The Bible, so that you better keep it handy
during playing (if you don't know it by heart, that is). Alternatively, you
could use the wonderful walkthrough by David Welbourn (see the link below); I
only can take my hat off to him with admiration - if not for him, I'd
probably still wonder how to get past the axemen. However, with all the
game's sins and faults, it had at least one puzzle that was satisfying to
solve. Together with the fact that (as far as I can tell) it's impossible to
make it unwinnable, or to die (well, OK, there is one way to do that, but
really, one have to do it on purpose; and at some points, you loose
all your posessions, but after that, you can collect them again) it earns the game's rating an extra
star.
Rating: **
Reviewed by Valentine Kopteltsev (26 Dec 2003)
| | Related Links: | http://www.plover.net/~davidw/sol/keysking.html: Solution for the game
| | Downloads: | - kingdmgm.zip (89.21 KB)
- MS-DOS executable
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The Fat Lardo and the Rubber Ducky
| Author: | Anonymous | | Released: | 2003 | | Review: | The author uses his one-room game to scoff at a mentally handicapped person.
While, from the technical point of view, he demonstrates quite remarkable
writing and programming skills in doing so, the target choice for his jeer
seems inappropriate, to put it mildly. Thus, if things like, say, kicking
people who can't defend themselves in the teeth don't belong to your hobbies,
avoid this game at any rate.
Rating: *
Reviewed by Valentine Kopteltsev (26 Dec 2003)
| Competitions/ Awards: | 29th place, 2003
| | Downloads: | - lardo.z5 (64.50 KB)
- Z-code 5 executable
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MythTale
Scary House Amulet!
| Author: | Ricardo Dague | | Genres: | Horror>Haunted House
Humor | | Released: | 2002 | | Review: | This one makes quite an effort to look like an amateurish work, but honestly,
I don't believe it is; it rather appears to be a very competently done parody
on a badly implemented horror story. Thus, it features a set of puzzles one
might expect to encounter in this kind of game (including a maze, which,
however, isn't too cruel), oh-so-frightful characters, and exaggeratedly
tasteless text formatting. You may (and almost certainly will) have ambiguous
feelings about The Scary House Amulet; in any case, don't take it too
seriously - it doesn't seem as it was meant to be; in fact, I think it
represents one big joke.
Rating: ****
Reviewed by Valentine Kopteltsev (26 Dec 2003)
| Competitions/ Awards: | 31st place, rec.arts.int-fiction competition 2002
| | Downloads: | - shamulet.z5 (72.50 KB)
- Z-code 5 executable (version: 1)
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