TCB: Halph

Looking over my ten-year-old posts on The City Beneath, I’m surprised at some things I didn’t describe. I suppose I was avoiding spoilers at the time. Well, there’s less point in avoiding spoilers when the final revelation of this episode is given away by a subsequent episode’s title and cover art. So let’s talk about Halph.

I’ve mentioned how Journey to Rooted Hold hints at Halph becoming like the Neather. In TCB, this gets even more pointed. In the year between episodes that Beethro spent journeying beneath, Halph fell in with the Dungeon Architects. He’s happily assimilated into the Empire, and regards Beethro as his enemy, with all the fervor of a rebellious adolescent who’s found new friends that his family doesn’t like. And so he appears as the end boss of TCB, in a cycle of rooms organized much like the Neather’s lair, overseeing the puzzles from control chambers that you can’t reach until you’ve solved it all. The one big difference is that instead of just opening and closing doors to control the flow of monsters, Halph commands an army of Builders, who alter the contents of the dungeon at his command, erecting or tearing down walls, bridging chasms, removing the supports from bridges, and so forth. The puzzles here are about trying to control the Builders yourself — for example, by blocking off certain construction areas with monsters, forcing the Builders to work on something else. I feel like there’s a lot of potential that the level only begins to explore. More importantly, though, it puts Halph into the role of game designer even more clearly than the Neather ever was. The Neather had a role in executing puzzles, but Halph is involved in actually constructing them. And, as with the Neather, defeating Halph means breaking into his dev-only area, behind his freshly-built walls.

Not because you want to kill Halph, though. Beethro would be fine without this conflict. He just wants to get to the bottom of things, by literally getting to the bottom of things. But Halph is in his way, refusing to let him see what’s at Lowest Point. Why? Not because Halph knows what Beethro will find, but specifically because he does not. He doesn’t want to learn anything that might challenge his new-found faith. Beethro, for his part, freely calls him out on this, annoying him no end. It’s a lovely dynamic for a boss fight: villain as petulant child, hero as irritating uncle who knows how to push his buttons.

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