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	<title>The Stack</title>
	<link>http://www.wurb.com/stack</link>
	<description>A completist plays old games</description>
	<lastBuildDate>Sat, 10 May 2008 04:10:03 +0000</lastBuildDate>
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	<item>
		<title>Puzzle Quest: Comparisons</title>
		<description>I started off this whole series of posts by comparing Puzzle Quest to Bookworm Adventures, and I'm not the only one to make that comparison.  It's a pretty obvious comparison to make, since they're two of the only representatives of the Puzzle/RPG Fusion genre.  But now that I've ...</description>
		<link>http://www.wurb.com/stack/archives/367</link>
			</item>
	<item>
		<title>Puzzle Quest: Choices</title>
		<description>It turns out that level 50 is indeed the highest attainable.  I have attained it, and I am now spending my time doing the last remaining batches of side-quests, forging new items, and researching spells.  I'm a little reluctant to pursue the main quest line, because it seems ...</description>
		<link>http://www.wurb.com/stack/archives/366</link>
			</item>
	<item>
		<title>Puzzle Quest: Shifting Gears</title>
		<description>I seem to be approaching the end of the game.  At least, I've reached the vicinity of the castle of Lord Bane, God of Death and primary antagonist, who's appeared personally a couple of times to taunt me and set his minions on me.  I'm also nearly up ...</description>
		<link>http://www.wurb.com/stack/archives/365</link>
			</item>
	<item>
		<title>Puzzle Quest: UI</title>
		<description>At its core, the way you interact with Puzzle Quest is identical to the way you interact with Bejewelled.  On a PC with a mouse, this means that you have two ways of swapping games: either click on the two gems that you want to swap, or hold and ...</description>
		<link>http://www.wurb.com/stack/archives/364</link>
			</item>
	<item>
		<title>Puzzle Quest: Spells</title>
		<description>Combat in RPGs is always an abstraction.  Even in a relatively concrete system like D&D, there's a sense that the actions explicitly taken aren't all that's "really" going on: combat rounds are supposedly six seconds long, which is an awfully long time to make a single sword thrust.  ...</description>
		<link>http://www.wurb.com/stack/archives/363</link>
			</item>
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		<title>Puzzle Quest: Investigations</title>
		<description>Although it could probably get by on the novelty of its gameplay alone, Puzzle Quest actually does something a little interesting with the plot.  The premise is uninspired -- the peaceful cities suddenly come under attack by orcish slavers and undead, just like in about half the D&D campaigns ...</description>
		<link>http://www.wurb.com/stack/archives/362</link>
			</item>
	<item>
		<title>Puzzle Quest: Pattern Recognition</title>
		<description>This morning, as I looked at my desktop and its excessive clutter of icons, my eyes were immediately drawn to places where I could form rows of three similar icons by swapping adjacent ones.  This is a familiar phenomenon.  You play a game, it trains your brain.  ...</description>
		<link>http://www.wurb.com/stack/archives/361</link>
			</item>
	<item>
		<title>Puzzle Quest: The Frame</title>
		<description>Outside of combat, Puzzle Quest plays more or less like a conventional RPG, but one played on a scale I more associate with strategy games such as Heroes of Might and Magic or Master of Orion.  All travel is conducted on an overland map, and constrained to delineated paths ...</description>
		<link>http://www.wurb.com/stack/archives/358</link>
			</item>
	<item>
		<title>Puzzle Quest: Gameplay Basics</title>
		<description>The heart of Puzzle Quest, the mode that you spend about 90% of your time in, is a competitive tile-matching game.  There have been other competitive tile-matching games, such as Puzzle Fighter, but all others that I know of involve two players competing in realtime on separate playfields that ...</description>
		<link>http://www.wurb.com/stack/archives/357</link>
			</item>
	<item>
		<title>Puzzle Quest: Distribution Channels</title>
		<description>Puzzle Quest seems like the logical next step in our examination of nonstandard combat mechanics.  Like Bookworm Adventures, it's a RPGification of a casual game mechanic based mainly around pattern recognition, this time Bejewelled and other "match 3" games.  Match 3 games are usually classified as puzzle games, ...</description>
		<link>http://www.wurb.com/stack/archives/355</link>
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