!!! This file was created after all participants had turned !!! in a segment, as a way of filling gaps. [ AuthorRoomSub; if (real_location provides author) print_ret "This room was created by ", (string)real_location.author, "."; "I have no information about the authorship of this room."; ]; [ AuthorObjectSub; if (noun provides author) print_ret (The)noun, " was created by ", (string)noun.author, "."; print_ret "I have no information about the authorship of ", (the)noun, "."; ]; Verb meta 'author' 'xyzzy' * -> AuthorRoom * noun -> AuthorObject; Object receptionist "the receptionist" inside_base with name 'receptionist' 'woman' 'lady' 'broad', author "Jacqueline and maga", description [; if (self hasnt general) {print "The receptionist oozes smug self-satisfaction, undying loyalty to the oppressive corporate hegemons, and vicious contempt for anybody with a salary less than hers. Her hair and skin house a vast swarm of unseen nanobots which constantly monitor major TV channels and update her features to closely match the style of the moment; her manicure is quite capable of shredding through the most modern body armour. Of course, eventually the nanobot byproducts will start turning her kidneys into the size and consistency of synthetic haggis; then XPQ will farm her out as a toxic political talk-show pundit for a decade or so, and eventually her warped, flaking bones will be flogged off for traditional Chinese medicine. Still, she "; style underline; print "has "; style roman; print "a career path, which is more than you can say.^"; give self general; rtrue;} else {print "Your mind recoils against looking directly at her again. Instead, you focus upon a comforting image of "; switch(random(8)) { 1:print "delicious creme brule@'e.^"; 2:print "gamboling baa-lambs.^"; 3:print "a fluffy bear-cub stuck up a tree.^"; 4:print "a graceful ballet dancer, rendered by Degas.^"; 5:print "a baby's first steps.^"; 6:print "fluffy kittens licking each other's faces.^"; 7:print "sweet, sweet intravenous valium.^"; 8:print "the fiery obliteration of all humanity.^";}; rtrue;} ], before [; Smell: "All receptionists in all XPQ bases wear the same perfume. Why they picked this perfume is a mystery to you. You've always found the scent of vat-grown civet to be anything but attractive."; Kiss: "The nanobots maintaining the gore-crimson shade of her lipstick would probably convert you into basic nutrients. If she didn't get security to do the job for them."; Attack, Pull, Push, Take, Eat, Taste, LookUnder, Burn, Touch, ThrownAt: "If you're any judge, she's augmented enough to take you to pieces without wrinkling her trouser suit."; ShootAt: print "~Eat gamma, toxic harpy!~ you crow, enthusiastically pumping the trigger in the direction of the receptionist. You are treated to the sight of her nanobots going haywire and waging a brief and terminal battle across her thrashing body, although you don't quite get to see the conclusion before the security bandicoots pile onto you and drag you off to a life of slave labour and mercury poisoning."; deadflag = true; rtrue; ], life [; Give: switch (noun) { jumpsuit: print "That'd be just the tiniest bit incriminating, don't you think? Uniforms are better "; style underline; print "worn "; style roman; print "than handed over as identification.^"; rtrue; default: if (jumpsuit has worn) {print "~Oh, let "; style underline; print "me "; style roman; print "take care of that, sir,~ she says, taking ", (the) noun, " from you between index finger and thumb. ~I'll dispose of it post haste!~^^She snaps her fingers, and a little cleaning robot suddenly appears. It bows, takes ", (the) noun, " from her, and spirits it away. Very pleased with herself, the receptionist turns and bats her eyelashes at you. (Hope you didn't need that item anymore...)^"; move noun to the_void; rtrue;} else {print "The receptionist takes ", (the) noun, ", glances at it, and hands it back to you. ~I want your "; style underline; print "paperwork"; style roman; print ", you rat! Not... "; style underline; print "this"; style roman; print ".~ she snarls.^"; rtrue;}; }; Ask, Show, Tell, Answer: if (jumpsuit has worn) {print "The receptionist beams toothily at you. The manufactured scent of sycophancy is thick in the air. Losing your nerve, you fake an attitude of self-importance and rudely ignore her instead.^"; rtrue;} else {print "~Appointment details? Non-employee visitor paperwork?~ snaps the receptionist. You make a show of rooting through your pockets, while backing away slowly.^"; rtrue;}; ], orders [; default: if (jumpsuit has worn) {print "The receptionist beams toothily at you. The manufactured scent of sycophancy is thick in the air. Losing your nerve, you fake an attitude of self-importance and rudely ignore her instead.^"; rtrue;} else {print "~Appointment details? Non-employee visitor paperwork?~ snaps the receptionist. You make a show of rooting through your pockets, while backing away slowly.^"; rtrue;}; ], has animate female proper transparent scenery; Object steel_cube_scenery "steel cube" SteelRoom with name 'steel' 'cube', author "Rob", before[; Examine: <>; ], has scenery concealed ; Object scenery_corn "cornfield" with name 'corn' 'field' 'fields' 'cornfield' 'cornfields' 'stalks' 'ear' 'ears' 'of', author "Rob", justification "I hate 'You don't need to refer to that in the course of this game.' ", description [; print "The cornfield grows under a vast glass ceiling which sheds an even grey light on the area. "; if ( RedButton has general && RedButton.time_left == 0 ) print "The corn seems to be slightly taller than before. "; new_line; rtrue; ], found_in [; if ( location == Roof || location ofclass CornLoc ) rtrue; rfalse; ], has scenery ; Object rectangle_of_dazzling_light "rectangle of dazzling light" Blindness with name 'rectangle' 'of' 'dazzling' 'bright' 'light', author "Rob", !!! This scenery item is also a cheat for adding the ultra green button, !!! so that there's a way to get out of this room if you go here, which !!! seems fairer to the player. description "A rectangle of dazzling light is to the south. The illumination from it momentarily draws your eye to a green button, otherwise hidden in the blackness. ", add_to_scope UltraGreenButton, has scenery ; Object light_bulb_on_a_string "hanging light bulb" pharma_closet with name 'light' 'bulb' 'on' 'string' 'cord', author "Rob", description "The supply closet is dimly lit with a light bulb hanging on a string, just out of your reach.", before [; Examine: rfalse; Pull: "It's out of reach. "; default: "It isn't important. "; ], has scenery concealed ; Object other_cabinets "unimportant cabinets" pharma_closet with name 'cabinets' 'other' 'unimportant' 'aluminum' 'alum' 'aluminium' 'doors', author "Rob", description "There's only one cabinet in here that's important, which is the huge rusted one. ", before [; default: "There's only one cabinet in here that's important, which is the huge rusted one. "; ], has scenery concealed pluralname ; Object blue_glow "blue glow" east_corridor with name 'blue' 'glow', author "Rob", description "It's your average brain-scanning blue glow.", before [; Examine: rfalse; Enter: <>; Smell: "Funny, it smells like shaving cream. "; default: "You'll have to go east to interact with the blue glow. "; ], has scenery enterable ; Object meadow_scenery "meadow" mm_field with name 'meadow' 'broad' 'flat' 'field', author "Rob", description "A broad, flat meadow surrounds you.", has scenery concealed ; Object vague_path "path" mm_copse with name 'vague' 'path', author "Rob", description "A vague path leads south and west from here.", before [; Take: "You can take the path south or west. "; ], has scenery concealed ; Object scorch_mark "scorch mark" with name 'scorch' 'scorched' 'mark' 'circular' 'black' 'blackened', author "Rob", description "You see nothing special about the scorch mark. ", before [; Smell: print "It smells like burnt "; if ( location == mm_copse ) "wood. "; "grass. "; ], found_in [; return( ( location == mm_field or mm_circle or mm_copse ) && location has general ); ], has scenery ; [ AboutSub; "Confused? I'm not surprised. So were the authors. ^^The inspiration for this game was a thing called Comic Whispers, an Exquisite Corpse-like game played by various people on if MUD and Livejournal. The idea behind Comic Whispers is that each participant creates one panel of a comic strip, having seen only the panel immediately before theirs. ^^It should be obvious that this idea can't be effectively applied to interactive fiction. So of course we had to give it a try. ^^Each person was given the previous person's source code, plus a file containing whatever dummy object definitions were necessary to get that code to compile. There were no explicit restrictions on what a person could add in their segment. We allowed bugfixes in segments after they had been submitted, but no really substantial changes to game content, except for the addition, after all the segments were in, of various objects mentioned in room descriptions but not implemented. ^^The result is actually better than I feared it would be. The story may not make a lot of sense, but it's actually winnable, and even solvable. Hacks were necessary to link up segments; if we ever try this again, we'll be sure to create a better framework, probably involving a Room class that has exits defined for all the standard directions. ^^The participants in this experiment, identified by their MUD handles, are (in order of their segments): ^baf ^serhei ^MauiPotiki ^Rob ^two-star ^Jota ^schep ^Jacqueline and maga ^inky ^katre and Duchess ^markm "; ]; Verb meta 'about' 'info' 'credits' * -> About;