{"id":1028,"date":"2010-10-25T05:52:17","date_gmt":"2010-10-25T10:52:17","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/?p=1028"},"modified":"2016-11-26T13:28:40","modified_gmt":"2016-11-26T21:28:40","slug":"ifcomp-2010-the-chronicler","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/1028","title":{"rendered":"IFComp 2010: The Chronicler"},"content":{"rendered":"<p>Spoilers follow the break.<br \/>\n<!--more--><\/p>\n<p>One of the first commands I execute in any work of conventional IF is &#8220;x me&#8221;. I do this because the player character&#8217;s description is often useful for setting the mood, as well as my expectations. Here, it produced an uncustomized default reply. This isn&#8217;t a terribly bad thing in itself, but it&#8217;s something of a warning sign, like a <a href=\"http:\/\/snopes.com\/music\/artists\/vanhalen.asp\">brown M&#038;M<\/a>. If the author hasn&#8217;t bothered to tend to that little detail, what else might they have neglected?<\/p>\n<p>Quite a lot, it turns out. The help text for this game says &#8220;Unfortunately, due to time constraints it&#8217;s only half finished, or perhaps three-quarters.&#8221; I hate to disappoint you, kid, but it&#8217;s not half finished. Finishing a game is in the details. This game desperately needs some.<\/p>\n<p>At the very least, it needs to support some more synonyms. I found it impossible to solve even using the enclosed help file, because in the room called &#8220;Great Machine&#8221;, the word &#8220;machine&#8221; isn&#8217;t recognized: it turns out you need to call it &#8220;machinery&#8221;. And that&#8217;s not even the start of it. The whole conceit here is that you&#8217;re in an abandoned complex with a handheld time machine that toggles you between two periods. Again according to the walkthrough: &#8220;This may not always bring you to a past\/future version of the room you started from.&#8221; Until I read that sentence, I had no reason to believe that it ever sent you to the same room you started from; it always seemed to send you to the &#8220;Transfer Room&#8221;, regardless of where you used it. There&#8217;s a point where you have to time-travel to a room&#8217;s alternate version in order to progress, but the specific room where you need to do it is the only one up to that point where it works, so you&#8217;ve had no opportunity learn that it&#8217;s even an option. And the room where you have to do it is a hallway.<\/p>\n<p>There&#8217;s a section in the walkthrough titled &#8220;HOW DO I GET INTO THE STOREROOM?&#8221; &#8212; which isn&#8217;t a question that the player could possibly ask, because until you enter the storeroom, you don&#8217;t know that there&#8217;s a storeroom; all you know is that there&#8217;s a locked door. This strikes me as emblematic of this game&#8217;s basic problem. The author isn&#8217;t <a href=\"http:\/\/inky.org\/if\/think-player.html\">thinking like a player<\/a>. He&#8217;s assuming that the player knows things because he knows them. If he isn&#8217;t completely discouraged by this game&#8217;s reception, I strongly suggest he find some good beta testers, and listen to them when they tell him what needs to be clued more strongly, or at all.<\/p>\n<p><strong>Rating: 2<\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Spoilers follow the break.<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[154,84,53,409,110],"class_list":["post-1028","post","type-post","status-publish","format-standard","hentry","category-if","tag-bugs","tag-if","tag-ifcomp","tag-ifcomp-2010","tag-time-travel"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/1028","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=1028"}],"version-history":[{"count":1,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/1028\/revisions"}],"predecessor-version":[{"id":1029,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/1028\/revisions\/1029"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=1028"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=1028"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=1028"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}