{"id":1035,"date":"2010-10-28T13:29:33","date_gmt":"2010-10-28T18:29:33","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/?p=1035"},"modified":"2016-11-26T13:38:18","modified_gmt":"2016-11-26T21:38:18","slug":"ifcomp-2010-the-bible-retold-the-lost-sheep","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/1035","title":{"rendered":"IFComp 2010: The Bible Retold: The Lost Sheep"},"content":{"rendered":"<p>And now, the second &#8220;Bible Retold&#8221; title this year. It seems that the original &#8220;Bible Retold&#8221; from 2006 was a collaboration between the two authors who submitted their retellings independently this year. It&#8217;s all too easy to imagine some kind of bet between them. At any rate, this one is pretty different from the <a href=\"\/stack\/archives\/1021\">other<\/a>. Spoilers follow the break.<br \/>\n<!--more--><\/p>\n<p>Not much to this one. I finished it in less than half an hour, and that included getting stuck for a while. The whole thing is a loose adaptation of the Parable of the Lost Sheep (Mark 15:3-7), but without the original&#8217;s context or message. It&#8217;s just you, a shepherd, pursuing a poor little lamb that has gone astray through a linear series of natural obstacles. Some of the commands necessary to do this seem pretty unlikely to me. I did manage to win without consulting the hints, so it&#8217;s not too bad, but on the other hand, without help, I found some of the stuff in the &#8220;amusing things to do&#8221; list first, and got sidetracked by the resulting non-solutions.<\/p>\n<p>Despite having the word &#8220;Bible&#8221; in its title, this isn&#8217;t a particularly religious game. You could pretty much swap the setting with any other time and place where sheep have been herded. The game does support a &#8220;pray&#8221; command, which even takes an object (&#8220;pray for [something]&#8221;). This seemed like a promising avenue for experiment at first, but it always seems to give the same response, just like the &#8220;pray&#8221; command in <em>Zork<\/em>. Also, on a couple of occasions, I heard laughter from above, which could be interpreted as God making fun of you, so there&#8217;s an opportunity to be offended if you&#8217;re so inclined. It could just as easily be aliens, though. There&#8217;s a crop circle in one room.<\/p>\n<p>The one thing I really found interesting was the WALKTHROUGH command. It&#8217;s adaptive! We&#8217;ve had adaptive hints &#8212; hint systems that only give you hints relevant to your current situation in the game &#8212; for a long time, and in fact this game has hints of that sort as well, but the walkthrough here is something else: it tells you exactly what sequence of commands you need to enter to win the game from your current state. For example, if you dropped an item that you&#8217;ll need later someplace, the walkthrough will contain the exact commands necessary to go back to the location where you dropped it and pick it up. That&#8217;s nice, and a nontrivial feat of programming. Just for that, I&#8217;m bumping my score up a point.<\/p>\n<p><strong>Rating: 5<\/strong><\/p>\n<p>[Update 31 October 2010: I&#8217;ve learned that the walkthrough command is somewhat flawed: it can direct you to perform one action before it&#8217;s possible, and if executed at certain key moments, can skip necessary actions. Still, kudos for even a flawed implementation of something no one else even thought of attempting.]<\/p>\n","protected":false},"excerpt":{"rendered":"<p>And now, the second &#8220;Bible Retold&#8221; title this year. It seems that the original &#8220;Bible Retold&#8221; from 2006 was a collaboration between the two authors who submitted their retellings independently this year. It&#8217;s all too easy to imagine some kind of bet between them. At any rate, this one is pretty different from the other. [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[84,53,409],"class_list":["post-1035","post","type-post","status-publish","format-standard","hentry","category-if","tag-if","tag-ifcomp","tag-ifcomp-2010"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/1035","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=1035"}],"version-history":[{"count":5,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/1035\/revisions"}],"predecessor-version":[{"id":4670,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/1035\/revisions\/4670"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=1035"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=1035"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=1035"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}