{"id":1172,"date":"2010-12-02T16:02:38","date_gmt":"2010-12-02T21:02:38","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/?p=1172"},"modified":"2016-11-28T22:03:42","modified_gmt":"2016-11-29T06:03:42","slug":"puzzle-dimension","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/1172","title":{"rendered":"Puzzle Dimension"},"content":{"rendered":"<p><a href=\"http:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2010\/12\/pd-flowers.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2010\/12\/pd-flowers-300x225.png\" alt=\"Two degrees of pixellation\" title=\"Two degrees of pixellation\" width=\"300\" height=\"225\" class=\"alignright size-medium wp-image-1173\" srcset=\"https:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2010\/12\/pd-flowers-300x225.png 300w, https:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2010\/12\/pd-flowers.png 1024w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>Steam had one of its big sales over Thanksgiving, including a different five-dollar &#8220;indie [adjective] pack&#8221; with multiple games each day for five days. I wound up buying four of them. I really should close this loophole in the Oath. Anyway, now that I have all these games, I feel like I should at least give some of them a try. Finishing <em>Bioshock<\/em> can wait for the weekend, when I have the concentrated attention to spare. Weekday nights, I&#8217;m coming to believe, are for little indie puzzle games with self-contained levels &#8212; things where I don&#8217;t have to track a lot of state.<\/p>\n<p>Which brings us to <em>Puzzle Dimension<\/em>. This is a puzzle-platformer about rolling a ball around on a grid, skirting obstacles and collecting flowers; once you have all the flowers on a level, an exit portal opens. Now, I say &#8220;rolling a ball&#8221;, but that&#8217;s only skin-deep. There&#8217;s nothing about the mechanics that suggests ball-rolling. What you&#8217;re really doing is moving an avatar in discrete steps in cardinal directions, and sometimes jumping over tiles. The gameplay seems designed not for keyboard and mouse, not even for a modern gamepad, but for an Atari joystick, a four-direction controller and one button. (Even the menus don&#8217;t recognize the mouse.)<\/p>\n<p>I suppose that&#8217;s not quite true. It does support an additional button to toggle &#8220;camera mode&#8221;, which lets you get an overview of the playfield and rotate it freely to view it from any angle (again using four-direction digital controls to do this). This is important because most levels are intensely three-dimensional, and just grasping the geometry can be the key to solving them. The surface you&#8217;re on can go through 45-degree bends; sometimes it&#8217;s possible to wind up on the opposite side from where you started. The world is always presented so that you&#8217;re upright, but it partakes a little of the same gravity-reversal theme as <em>VVVVVV<\/em>. In particular, if you roll or jump off the edge of a pathway, you fall straight down &#8212; relative to your current orientation. Some levels require you to exploit this.<\/p>\n<p>Also of interest is the use of pixelation. Every tile, and everything on a tile (flowers, teleporters, springboards, etc.), starts off rendered in blocky voxels. They become fully-rendered smooth objects when you move onto or adjacent to them, as if your presence is finishing something rough-hewn. This lets you visually keep track of where you have and haven&#8217;t been, and also apparently works into the scoring system (which I haven&#8217;t paid much attention to yet). Now, obviously there are a lot of games out there that use deliberate pixelation as a stylistic thing, but I think this is the first time I&#8217;ve seen it used to denote a marked state, like italics.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Steam had one of its big sales over Thanksgiving, including a different five-dollar &#8220;indie [adjective] pack&#8221; with multiple games each day for five days. I wound up buying four of them. I really should close this loophole in the Oath. Anyway, now that I have all these games, I feel like I should at least [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[8,14],"tags":[419],"class_list":["post-1172","post","type-post","status-publish","format-standard","hentry","category-platformer","category-puzzle","tag-puzzle-dimension"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/1172","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=1172"}],"version-history":[{"count":2,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/1172\/revisions"}],"predecessor-version":[{"id":1177,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/1172\/revisions\/1177"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=1172"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=1172"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=1172"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}