{"id":123,"date":"2007-04-25T19:59:43","date_gmt":"2007-04-26T00:59:43","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/archives\/123"},"modified":"2016-06-05T19:26:45","modified_gmt":"2016-06-06T02:26:45","slug":"super-mario-land-final-thoughts","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/123","title":{"rendered":"Super Mario Land: Final Thoughts"},"content":{"rendered":"<p>Rescuing Princess Daisy required just one more solid thumbwrecking play session.  I managed to get most of the way through World 4 in the same game that I encountered it for the first time, but needed two continues to pass the two-stage end boss.  &#8220;Continues&#8221; in this game are earned with points, and, when used, restart you at the beginning of your current level with three lives.  Since I couldn&#8217;t beat the final boss with more than ten lives left on the initial sally, I was rather surprised at pulling through in the continues.  But ideally each death teaches you a little more about what to avoid.<\/p>\n<p>World 4 has one of the best bonus rooms ever.  It&#8217;s a screen that fits the usual parameters of the <em>Super Mario Brothers<\/em>-style bonus room, but is otherwise <strong>completely filled with coins<\/strong>.  This isn&#8217;t really all that impressive as a reward &#8212; it takes 100 coins to earn an extra life, and if you could collect all those coins, they&#8217;d be worth two lives and some change.  You can get more than that from the bonus game between levels.  But the bonus game isn&#8217;t nearly as delightful as suddenly finding yourself completely surrounded by coins.<\/p>\n<p>It strikes me that part of the genius behind the early platform games was using motion to create an impression of a continuous, fluid world in spite of the system&#8217;s graphical limitations, compensating for low spatial resolution by taking advantage of the high resolution in time.  A still image of Mario looks blocky and pixellated, but his trajectory looks like a smooth, graceful parabolic arc.  <em>Sonic the Hedgehog<\/em> would later employ the same principle in a different way, emphasizing both speed and speed <em>differences<\/em>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Rescuing Princess Daisy required just one more solid thumbwrecking play session. I managed to get most of the way through World 4 in the same game that I encountered it for the first time, but needed two continues to pass the two-stage end boss. &#8220;Continues&#8221; in this game are earned with points, and, when used, [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[8],"tags":[121,94],"class_list":["post-123","post","type-post","status-publish","format-standard","hentry","category-platformer","tag-mario","tag-super-mario-land"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/123","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=123"}],"version-history":[{"count":1,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/123\/revisions"}],"predecessor-version":[{"id":3266,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/123\/revisions\/3266"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=123"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=123"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=123"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}