{"id":1245,"date":"2010-12-19T00:50:38","date_gmt":"2010-12-19T08:50:38","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/?p=1245"},"modified":"2023-09-22T14:50:05","modified_gmt":"2023-09-22T21:50:05","slug":"puzzle-dimension-flawless-victory","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/1245","title":{"rendered":"Puzzle Dimension: Flawless Victory"},"content":{"rendered":"<p><a href=\"http:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2010\/12\/pd-awesome.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2010\/12\/pd-awesome-300x225.jpg\" alt=\"I are awesome!\" title=\"I are awesome!\" width=\"300\" height=\"225\" class=\"alignright size-medium wp-image-1246\" srcset=\"https:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2010\/12\/pd-awesome-300x225.jpg 300w, https:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2010\/12\/pd-awesome.jpg 1024w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>To my surprise, I managed to clear all of <em>Puzzle Dimension<\/em>&#8216;s Achievements on finishing the game. You may recall <a href=\"\/stack\/archives\/1232\">my doubts that I&#8217;d reach a total score of 50000 points<\/a>, as one of the Achievements requires. Going into the final level, I was more than 2000 points short of that, about four times as much as I expect to get in a typical level. But the final level wasn&#8217;t typical. It was one of those puzzle-game final levels that recapitulates everything you&#8217;ve learned, and that means it was large, and that means it wasn&#8217;t hard to get my bonus multiplier up to the maximum of 32x just by roaming around before I started trying to solve it.<\/p>\n<p>I have to say, finishing this game produces the sense of epic accomplishment a lot better than anything else I&#8217;ve been playing lately. At least it does for me. I&#8217;m not sure what it is. There&#8217;s a mental phenomenon that I think most hardcore gamers are familiar with: the sense of waking up from a game. (Probably the best descriptions I&#8217;ve seen of this are those in the novel <em>The Player of Games<\/em> by Iain Banks.) After an absorbing multi-hour session, your mind is in an altered state; if you&#8217;ve just beat the end boss, that state is probably at its most intense. And that&#8217;s exactly the moment when you stop playing, so the contrast, as you stand up and become aware of reality again, is quite noticeable. I feel like I&#8217;ve talked about otherworlds in games a lot lately, things that take the place of the spirit world of the shamans. But viewed from outside, games themselves are otherworlds, and single-minded focus on playing is a kind of trance.<\/p>\n<p>Anyway, emerging from the end of <em>Puzzle Dimension<\/em> produces something of that effect, which is a little strange, considering that I haven&#8217;t been playing it in intensive multi-hour sessions. Possibly it&#8217;s just the unfamiliarity of the form. I can play a text adventure or FPS and experience it as just another text adventure or FPS. But Puzzle Dimension asks us to flex mental muscles that don&#8217;t get a lot of use &#8212; specifically, keeping three-dimensional objects straight in your head without a consistent sense of gravity to orient yourself by. <\/p>\n","protected":false},"excerpt":{"rendered":"<p>To my surprise, I managed to clear all of Puzzle Dimension&#8216;s Achievements on finishing the game. You may recall my doubts that I&#8217;d reach a total score of 50000 points, as one of the Achievements requires. Going into the final level, I was more than 2000 points short of that, about four times as much [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[8,14],"tags":[419],"class_list":["post-1245","post","type-post","status-publish","format-standard","hentry","category-platformer","category-puzzle","tag-puzzle-dimension"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/1245","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=1245"}],"version-history":[{"count":5,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/1245\/revisions"}],"predecessor-version":[{"id":7472,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/1245\/revisions\/7472"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=1245"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=1245"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=1245"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}