{"id":1304,"date":"2010-12-27T22:08:32","date_gmt":"2010-12-28T06:08:32","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/?p=1304"},"modified":"2016-12-06T15:25:41","modified_gmt":"2016-12-06T23:25:41","slug":"zen-bound-2","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/1304","title":{"rendered":"Zen Bound 2"},"content":{"rendered":"<p><a href=\"http:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2010\/12\/zb2-rose.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2010\/12\/zb2-rose-300x225.jpg\" alt=\"Rose and rope\" title=\"Rose and rope\" width=\"300\" height=\"225\" class=\"alignright size-medium wp-image-1305\" srcset=\"https:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2010\/12\/zb2-rose-300x225.jpg 300w, https:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2010\/12\/zb2-rose.jpg 1024w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><em>Zen Bound 2<\/em> is a sequel to a cell phone game, and a pretty convincing argument that cell phones are where the real innovation in gaming is these days. It&#8217;s a game about wrapping things in rope.<\/p>\n<p>Each level gives you a small wooden sculpture with a taut rope tied to a nail in it. Purely by rotating the object, you reel the rope around it to bind as much as it can. Parts of the surface within a certain distance of contact with rope get coated in paint, which comes off if you unwind &#8212; clearly it&#8217;s not so much paint in the realistic sense as a means of visualizing your progress. Once you reach a minimum of 70% of the surface painted, you can tie the rope off at a second nail to end the level, or you can keep going for more paint and greater glory. Challenge is created by limiting the length of the rope, and through hard-to-reach concavities. Remember, you can&#8217;t just thread the rope through things; it&#8217;s always taut, and only goes into grooves if the groove is where its tension leads it. On a couple of occasions, I&#8217;ve had difficulty just reaching the final tie-off nail because of this. There are a couple of embellishments beyond this &#8212; paint bombs that cover a larger area, attached to either additional nails or to your rope &#8212; but this is a game of simple design, and getting much beyond the basics would be inelegant.<\/p>\n<p>The &#8220;zen&#8221; part of the title, apart from supplying a rationale for Japanese garden imagery in the menus, seems to mostly just mean that there&#8217;s no time pressure, or indeed pressure of any kind. Getting to 100% coverage on every level would be a feat (and provides an Achievement), but just getting through the minimum seems like it just requires idle fiddling. I don&#8217;t think I&#8217;ve ever seen a game more deserving of being called &#8220;casual&#8221;. It&#8217;s a simulation of toying with knick-knacks.<\/p>\n<p>The technology necessary for this game to exist, though, is pretty advanced. It needs a way to apply the paint texture to arbitrary portions of a surface. It needs a good physics model &#8212; usually in games that mostly means collisions, but here it means tension and friction, making the rope slide along surfaces in convincing ways. And it needs a really good UI for rotating 3D objects. Apparently the iOS version uses tilt and multitouch for this, but that&#8217;s not an option on PC. I&#8217;ve had to implement rotating things in 3D with a mouse before, and it&#8217;s surprisingly hard to get it feeling right &#8212; mainly because 3D rotations have three degrees of freedom, but your mouse has only two. Usually, as a player, I can get used to whatever scheme has been implemented, but in this game, absolute control is crucial. So it comes up with a compromise: dragging with the left mouse button pressed rotates things one way, dragging with the right button rotates things another way, and between the two schemes, everything is covered. I&#8217;ve played the game enough to internalize this, but I couldn&#8217;t tell you exactly how it works geometrically, except that the right button lets you rotate about the direction the camera is facing.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Zen Bound 2 is a sequel to a cell phone game, and a pretty convincing argument that cell phones are where the real innovation in gaming is these days. It&#8217;s a game about wrapping things in rope. Each level gives you a small wooden sculpture with a taut rope tied to a nail in it. [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[14],"tags":[73,447],"class_list":["post-1304","post","type-post","status-publish","format-standard","hentry","category-puzzle","tag-ui","tag-zen-bound-2"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/1304","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=1304"}],"version-history":[{"count":3,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/1304\/revisions"}],"predecessor-version":[{"id":4735,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/1304\/revisions\/4735"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=1304"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=1304"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=1304"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}