{"id":1360,"date":"2011-01-04T21:35:30","date_gmt":"2011-01-05T05:35:30","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/?p=1360"},"modified":"2016-12-06T16:29:30","modified_gmt":"2016-12-07T00:29:30","slug":"fairy-solitaire-continuing","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/1360","title":{"rendered":"Faerie Solitaire: Continuing"},"content":{"rendered":"<p>I spent a bit more time on <em>Faerie Solitaire<\/em> last night. Sleepy of mind, I wanted something simple to distract me, and isn&#8217;t solitaire the canonical distraction? The Solitaire app that still comes with Windows was the thing filling the &#8220;casual game&#8221; niche before anyone figured out that there was a market there.<\/p>\n<p>But of course that solitaire does&#8217;t play the tricks that the for-profit games do to keep you interested and then, eventually, tell you that you&#8217;re done so you&#8217;ll buy a sequel. More precisely, they tell you that you&#8217;re done when you dispose of all the cards, which I suppose is an &#8220;eventually&#8221; thing, but they don&#8217;t have a long-term goal you&#8217;re working towards, a campaign mode containing hundreds of hands, with bits of story punctuating chapters. Ending with a single victory seems like the wrong granularity if you want people to play continuously and obsessively. <em>Faerie Solitaire<\/em> certainly doesn&#8217;t. In fact, it employs something of <a href=\"\/stack\/archives\/336\">the same gimmick as <em>Half-Life<\/em><\/a>: it never gives you permission to stop. When you finish a match, it doesn&#8217;t present you with a menu that has a &#8220;quit&#8221; option. It gives you a special screen displaying your progress, but the UI has only one button, labeled &#8220;Continue&#8221;. In order to quit, you have to quit after the next round has started.<\/p>\n<p>The thing is, though, despite the lack of such gimmickry, people <em>did<\/em> play Windows Solitaire obsessively for millions of man-hours. Was it just the lack of alternatives, or is there still something we can learn from it?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I spent a bit more time on Faerie Solitaire last night. Sleepy of mind, I wanted something simple to distract me, and isn&#8217;t solitaire the canonical distraction? The Solitaire app that still comes with Windows was the thing filling the &#8220;casual game&#8221; niche before anyone figured out that there was a market there. But of [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[449],"class_list":["post-1360","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-faerie-solitaire"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/1360","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=1360"}],"version-history":[{"count":5,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/1360\/revisions"}],"predecessor-version":[{"id":4743,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/1360\/revisions\/4743"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=1360"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=1360"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=1360"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}