{"id":1367,"date":"2011-01-10T21:54:00","date_gmt":"2011-01-11T05:54:00","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/?p=1367"},"modified":"2016-12-06T17:13:07","modified_gmt":"2016-12-07T01:13:07","slug":"a-defense-and-rationale-for-embarking-at-this-late-date-on-world-of-warcraft","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/1367","title":{"rendered":"A defense and rationale for embarking at this late date on World of Warcraft"},"content":{"rendered":"<p>I don&#8217;t play MMOs. That should be clear by now. I&#8217;ve played a couple of MMOs in the past, however &#8212; and they&#8217;re the reasons why I don&#8217;t play MMOs. I got into <em>Everquest<\/em> for a while when it was new and exciting, and played it obsessively until I had discerned its fundamental lesson: that &#8220;addictive&#8221; does not imply &#8220;fun&#8221;. Some time later, while unemployed, I got involved with the first telling of <em>A Tale in the Desert<\/em>, the experimental MMO without combat (but with plenty of conflict), but after a while it came to feel like a job, and I left it behind shortly after landing a job in the real world.<\/p>\n<p>The big problem with MMOs for a personality like mine is that they don&#8217;t end (or, in the case of <em>A Tale in the Desert<\/em>, don&#8217;t end soon enough). If the game doesn&#8217;t tell me it&#8217;s over, I don&#8217;t know to stop playing. The fact that all the joy has been sucked out of the activity is not enough to make me stop, as anyone who has read this blog for long enough can attest. So I don&#8217;t play them.<\/p>\n<p>But I think I have to make at least a momentary exception for <em>World of Warcraft<\/em>.<\/p>\n<p>The thing is, I hesitate to even describe <em>WoW<\/em> as a MMO. No, it&#8217;s <em>THE<\/em> MMO, the definitive one &#8212; heck, practically the only one these days. It&#8217;s the Harry Potter of the genre, both in the sense of &#8220;universally-recognized best-seller&#8221; and in the sense of &#8220;the one who lived&#8221;. There&#8217;s a definite pattern to other MMO projects: someone notices that Blizzard is making ungodly money and decides that they want a slice, they spend a bunch of time and money developing something, it attracts maybe one percent of <em>WoW<\/em>&#8216;s audience for a little while before most of them drift away because of the lack of content. <em>WoW<\/em>, it seems to me, is a good example of success breeding more success. A large player base probably makes for a better MMO experience, if only because it increases the odds that your friends are already playing. The mere fact that it&#8217;s had so many years of continuous development makes for a better experience. The fact that Blizzard isn&#8217;t likely to pull the plug on it any time soon has got to make it a better experience than its worried competition.<\/p>\n<p>This is a game with a unique position in our popular culture, a game still played by literally millions of people six years after its release. It&#8217;s been parodied in a thousand awful webcomics.  It&#8217;s left a massive enough print on gaming that even venerable <em>Dungeons &amp; Dragons<\/em>, father of its genre, has been reasonably accused of imitating it lately. And yet I have not even tried to play it until now, which, for someone who takes games seriously, is kind of like being the proverbial English major who&#8217;s never read <em>Hamlet<\/em>. I suppose it was inevitable that I&#8217;d want to give it a whirl eventually, but the &#8220;Cataclysm&#8221; expansion&#8217;s massive revamp of the long-untouched starting areas was the thing that nudged me into doing it now.<\/p>\n<p>How long I&#8217;ll be playing it, I don&#8217;t know. Maybe I&#8217;ll give up when my ten-day trial period is over. Even if I decide to start paying for it, though, it&#8217;s clear that this game has no place on the Stack: the whole monthly-fee model doesn&#8217;t fit the terms of the Oath at all. Nonetheless, I intend to blog about it as if the Oath applied to it. If at any point I can&#8217;t think of something to post about my experiences, I&#8217;ll take that as a sign that it&#8217;s probably time to give it up. Either way, I do intend to keep playing and posting about other games too.<\/p>\n<p>The first character I have created is an undead warlock named Pleasance. I&#8217;ve already brought her up to level 9, and will doubtless have more to say about that experience in my next post, but I&#8217;m inclined to experiment a little with other characters before going into details.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I don&#8217;t play MMOs. That should be clear by now. I&#8217;ve played a couple of MMOs in the past, however &#8212; and they&#8217;re the reasons why I don&#8217;t play MMOs. I got into Everquest for a while when it was new and exciting, and played it obsessively until I had discerned its fundamental lesson: that [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[33],"tags":[451,450,452],"class_list":["post-1367","post","type-post","status-publish","format-standard","hentry","category-mmo","tag-a-tale-in-the-desert","tag-everquest","tag-world-of-warcraft"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/1367","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=1367"}],"version-history":[{"count":3,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/1367\/revisions"}],"predecessor-version":[{"id":4745,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/1367\/revisions\/4745"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=1367"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=1367"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=1367"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}