{"id":1371,"date":"2011-01-11T21:41:24","date_gmt":"2011-01-12T05:41:24","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/?p=1371"},"modified":"2016-12-06T17:19:01","modified_gmt":"2016-12-07T01:19:01","slug":"wow-early-impressions","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/1371","title":{"rendered":"WoW: Early Impressions"},"content":{"rendered":"<p>I think the most striking thing about <em>World of Warcraft<\/em> in its early stages is how ordinary it seems. This is a very conventional CRPG. You get quests, you kill monsters, you collect loot to sell or craft. I deliberately chose the most unconventional race &#8212; undead &#8212; but even that&#8217;s more conventional than it sounds, with only minor gameplay differences from any other race. (Apparently undead player characters, as opposed to undead monsters, aren&#8217;t even considered to be undead for the purposes of magical effects.) One thing about the quests that surprised me was they&#8217;re not always delivered in the conventional way, by NPC conversation: I&#8217;ve received one quest opportunity by reading a letter that I found on a slain enemy, and another simply by being present to witness a scripted event encountered while executing a different quest. But under the paint, the quests only come in a few well-worn shapes. I may go into more detail in future posts.<\/p>\n<p>There may be something of the &#8220;Shakespeare is so full of clich\u00e9s&#8221; effect here, accusing something of unoriginality because it&#8217;s been so widely imitated. But then, <em>WoW<\/em> isn&#8217;t <em>that<\/em> old. Most of the RPGs I play  even today predate it. No, more likely this is a case of the developers focusing on craft rather than originality. There experience is in fact pretty smooth, especially for a new player with a low-level character. The in-game tutorial is a thing of beauty: it refrains from popping up too often, and when it tells me something I&#8217;ve already figured out, I usually feel like I&#8217;ve been cleverer than expected, not like it&#8217;s wasting my time by overexplaining. And there&#8217;s amazingly little downtime. After most combats, I pop back up to full health and mana instantly, and when I die, I have the option of resurrecting immediately at the nearest graveyard.<\/p>\n<p><strong>[UPDATE: This paragraph contains misinformation. See the comments.]<\/strong>That last point is something of a freebie for low-level characters, though. Above level 10, you have to either run to your corpse in ghost-form (which is particularly strange if you&#8217;re already undead), or wait six minutes to resurrect. Are there other ways in which the game makes things more convenient for newbies? I suppose the passivity of the early monsters counts: in the starting areas, nothing attacks you unless you attack it first. Beyond that, we&#8217;ll see. Certainly newbies are the ones to cater to, to draw them in and get them hooked. Once they&#8217;re hooked, they&#8217;ll put up with more. Ah, but why put in the six-minute wait at all? I don&#8217;t know. Maybe to make it more difficult to leap back into those small-village-sized boss fights I&#8217;ve heard about. Maybe just to provide a disincentive for dying that doesn&#8217;t involve permanent harm. Maybe I&#8217;ll figure it out once I&#8217;ve experienced it.<\/p>\n<p>Another thing I have yet to experience is any real multiplayer play. Presumably I&#8217;ll make an effort to join into groups at some point, because that&#8217;s clearly the point of the game, and the main thing separating this from the single-player CRPGs it keeps reminding me of. But I&#8217;m kind of surprised how well it&#8217;s accommodated solo play so far, especially since I&#8217;m playing a primary spellcaster. Yes, warlocks need meat-shields to keep them alive, but they get one built-in. At level 1, you get an imp companion, which attacks stuff for you; at higher levels, you can learn to summon other, bigger sorts of demon. In some ways, this demon seems better than a party: you can re-summon it whenever it dies (provided you survive whatever killed it), and you don&#8217;t have to split loot with it.<\/p>\n<p>One thing that seemed strange to me in the early quests: one of the authority-figures in the initial undead village goes out of his way to tell you that you&#8217;re free to do as you please and even hints at insurrection against Lady Sylvanas, Queen of the Forsaken. There followed a quest to join in a battle against rebel undead, which seemed like an ideal moment to switch sides, but if it&#8217;s possible there, it&#8217;s difficult &#8212; you pretty much have your hands full being attacked, so figuring out whether you can manipulate the faction system at the same time seems onerous. I don&#8217;t even know if it&#8217;s possible to gain the favor of enemy factions &#8212; I know I managed to do such things in <em>Everquest<\/em>, but the division between Alliance and Horde seems too fundamental to the game design for that. But for the moment, at least, I&#8217;m just accepting every quest I&#8217;m offered, heedless of consequence, on the basis that I&#8217;m not yet too committed to this character to start over.  Soon after the above, I was offered quests to murder some human farmers just in case they decided to join with the enemies of the undead, and to spread plague. I only briefly considered this as a test of loyalty vs morality before agreeing to the deeds.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I think the most striking thing about World of Warcraft in its early stages is how ordinary it seems. This is a very conventional CRPG. You get quests, you kill monsters, you collect loot to sell or craft. I deliberately chose the most unconventional race &#8212; undead &#8212; but even that&#8217;s more conventional than it [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[33],"tags":[452],"class_list":["post-1371","post","type-post","status-publish","format-standard","hentry","category-mmo","tag-world-of-warcraft"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/1371","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=1371"}],"version-history":[{"count":4,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/1371\/revisions"}],"predecessor-version":[{"id":4746,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/1371\/revisions\/4746"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=1371"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=1371"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=1371"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}