{"id":1396,"date":"2011-01-19T19:56:50","date_gmt":"2011-01-20T03:56:50","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/?p=1396"},"modified":"2016-12-06T18:04:08","modified_gmt":"2016-12-07T02:04:08","slug":"wow-grouping-it","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/1396","title":{"rendered":"WoW: Grouping it"},"content":{"rendered":"<p>Last night, for the first time, I spent a little while in a group. Not a large group &#8212; it was just me and one guy from work. (I&#8217;m still reluctant to quest with anonymous strangers, although I suppose my <em>WoW<\/em> experience won&#8217;t be complete until I&#8217;ve tried it at least once.) I was using a newer and less-experienced character, an Orc rogue named Crumbcake. I may wind up using Crumbcake exclusively for social play, because I don&#8217;t want her to level faster than my friends on that server, but she doesn&#8217;t really seem like an ideal sort of character for that sort of thing. The real social roles are healing and enhancement &#8212; abilities that become more effective when you have someone to share them with. Rogues are experts at sneaking, which seems like it would be more effective when you&#8217;re alone, because non-stealthy companions are liable to get into fights that you&#8217;ll have to either break stealth to participate in, or ignore and be a bad teammate. But even without force multipliers, playing with someone else will tend to increase both participants&#8217; survival rate. Quests tend to become available when you&#8217;re at the experience level that can just barely pull them off without dying if you&#8217;re lucky. You can overcome this by only attempting quests that are a level or two below you, and indeed I think you&#8217;re likely to do this automatically after a while just because of all the quest XP there is lying around, but with a partner, it&#8217;s much less of a worry.<\/p>\n<p>Nonetheless, there are some obvious and immediate downsides to adventuring with a group, and I don&#8217;t just mean the mechanical aspects, like splitting loot. It requires coordination, particularly schedule coordination. I remember a &#8220;test&#8221; in <em>A Tale in the Desert<\/em> that involved putting together a group of seven people for a time-consuming pilgrimage to a number of remote shrines. It was probably the most challenging thing I ever attempted in the game, even though there was no obstacle beyond keeping the group together. <em>WoW<\/em> groups are of course more flexible than that &#8212; if someone has to log off, everyone else involved can keep going. But even with just two people, we spent a substantial amount of time discussing what we were going to do, rather than just going out and doing stuff like a solo player. Coordination of this sort is necessary because grouping implicitly asks you to be attentive to other people&#8217;s needs. Not only is it experienced as a bad thing when you&#8217;re kept waiting, it&#8217;s also experienced as a bad thing when you know you&#8217;re keeping other people waiting. I kept my partner waiting for an embarrassingly long time at one point while I tried to find my way to the Windrider Master in Orgrimmar &#8212; it was my first visit there, and, like all the capital cities, it&#8217;s laid out in a confusingly three-dimensional way. (It turns out that the only way to get up there was by an elevator which I hadn&#8217;t recognized as an elevator.) That&#8217;s an extreme case, but it&#8217;s a symptom of the larger disadvantage that group play isn&#8217;t self-paced. When I&#8217;m soloing, I can stop in the middle of a quest to try out a fishing hole I noticed. When I&#8217;m not, I feel like I&#8217;m wasting other people&#8217;s time if I stop to read the quest descriptions thoroughly instead of just skimming them.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Last night, for the first time, I spent a little while in a group. Not a large group &#8212; it was just me and one guy from work. (I&#8217;m still reluctant to quest with anonymous strangers, although I suppose my WoW experience won&#8217;t be complete until I&#8217;ve tried it at least once.) I was using [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[33],"tags":[451,452],"class_list":["post-1396","post","type-post","status-publish","format-standard","hentry","category-mmo","tag-a-tale-in-the-desert","tag-world-of-warcraft"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/1396","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=1396"}],"version-history":[{"count":3,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/1396\/revisions"}],"predecessor-version":[{"id":4756,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/1396\/revisions\/4756"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=1396"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=1396"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=1396"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}