{"id":144,"date":"2007-05-20T11:27:19","date_gmt":"2007-05-20T16:27:19","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/archives\/144"},"modified":"2016-06-13T17:40:39","modified_gmt":"2016-06-14T00:40:39","slug":"myst-v-framerate-woes","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/144","title":{"rendered":"Myst V: Framerate Woes"},"content":{"rendered":"<p><em>Myst V: End of Ages<\/em> has been sitting on the stack waiting to be played for a few days now while I finished up <em>Rhem<\/em>.  There&#8217;s some kind of be-careful-what-you-wish-for thing going on here.  In my <a href=\"http:\/\/www.wurb.com\/stack\/archives\/137\">first post on <em>Rhem<\/em><\/a>, I wondered if it would be better with a 3D graphics engine.  <em>Myst V<\/em> has such an engine, and it&#8217;s causing me no end of grief.  I just can&#8217;t seem to sustain a playable framerate, even when I turn all the graphics settings down to minimum.  A session might start at about 20 FPS <span class=\"footnote_referrer\"><a role=\"button\" tabindex=\"0\" onclick=\"footnote_moveToReference_144_1('footnote_plugin_reference_144_1_1');\" onkeypress=\"footnote_moveToReference_144_1('footnote_plugin_reference_144_1_1');\" ><sup id=\"footnote_plugin_tooltip_144_1_1\" class=\"footnote_plugin_tooltip_text\">1<\/sup><\/a><span id=\"footnote_plugin_tooltip_text_144_1_1\" class=\"footnote_tooltip\"> All framerate figures here were obtained using <a href=\"http:\/\/www.fraps.com\/\">FRAPS<\/a>. <\/span><\/span><script type=\"text\/javascript\"> jQuery('#footnote_plugin_tooltip_144_1_1').tooltip({ tip: '#footnote_plugin_tooltip_text_144_1_1', tipClass: 'footnote_tooltip', effect: 'fade', predelay: 0, fadeInSpeed: 200, delay: 400, fadeOutSpeed: 200, position: 'top right', relative: true, offset: [10, 10], });<\/script> (not great, but something I can get used to), but it always gradually decays to an inevitable plateau of 6-7 FPS, even if I return to the location where I was getting the 20 FPS initially.<\/p>\n<p>My machine exceeds the game&#8217;s minimum requirements in every respect, and the Ubisoft forums show that people with less powerful systems than mine have gotten it to run smoothly without problems.  But I&#8217;ve gone through the measures prescribed by tech support, and nothing helps.  I&#8217;m starting to wonder if I turned off some driver setting in order make an older game run and forgot to turn it on again, but I can&#8217;t find any trace of such a thing.<\/p>\n<p>Anyway, I&#8217;m shelving it for now.  Maybe some ideas about how to get it running smoothly will turn up.<\/p>\n<div class=\"speaker-mute footnotes_reference_container\"> <div class=\"footnote_container_prepare\"><p><span role=\"button\" tabindex=\"0\" class=\"footnote_reference_container_label pointer\" onclick=\"footnote_expand_collapse_reference_container_144_1();\">&#x202F;<\/span><span role=\"button\" tabindex=\"0\" class=\"footnote_reference_container_collapse_button\" style=\"display: none;\" onclick=\"footnote_expand_collapse_reference_container_144_1();\">[<a id=\"footnote_reference_container_collapse_button_144_1\">+<\/a>]<\/span><\/p><\/div> <div id=\"footnote_references_container_144_1\" style=\"\"><table class=\"footnotes_table footnote-reference-container\"><caption class=\"accessibility\">References<\/caption> <tbody> \r\n\r\n<tr class=\"footnotes_plugin_reference_row\"> <th scope=\"row\" class=\"footnote_plugin_index_combi pointer\"  onclick=\"footnote_moveToAnchor_144_1('footnote_plugin_tooltip_144_1_1');\"><a id=\"footnote_plugin_reference_144_1_1\" class=\"footnote_backlink\"><span class=\"footnote_index_arrow\">&#8593;<\/span>1<\/a><\/th> <td class=\"footnote_plugin_text\"> All framerate figures here were obtained using <a href=\"http:\/\/www.fraps.com\/\">FRAPS<\/a>. <\/td><\/tr>\r\n\r\n <\/tbody> <\/table> <\/div><\/div><script type=\"text\/javascript\"> function footnote_expand_reference_container_144_1() { jQuery('#footnote_references_container_144_1').show(); jQuery('#footnote_reference_container_collapse_button_144_1').text('\u2212'); } function footnote_collapse_reference_container_144_1() { jQuery('#footnote_references_container_144_1').hide(); jQuery('#footnote_reference_container_collapse_button_144_1').text('+'); } function footnote_expand_collapse_reference_container_144_1() { if (jQuery('#footnote_references_container_144_1').is(':hidden')) { footnote_expand_reference_container_144_1(); } else { footnote_collapse_reference_container_144_1(); } } function footnote_moveToReference_144_1(p_str_TargetID) { footnote_expand_reference_container_144_1(); var l_obj_Target = jQuery('#' + p_str_TargetID); if (l_obj_Target.length) { jQuery( 'html, body' ).delay( 0 ); jQuery('html, body').animate({ scrollTop: l_obj_Target.offset().top - window.innerHeight * 0.2 }, 380); } } function footnote_moveToAnchor_144_1(p_str_TargetID) { footnote_expand_reference_container_144_1(); var l_obj_Target = jQuery('#' + p_str_TargetID); if (l_obj_Target.length) { jQuery( 'html, body' ).delay( 0 ); jQuery('html, body').animate({ scrollTop: l_obj_Target.offset().top - window.innerHeight * 0.2 }, 380); } }<\/script>","protected":false},"excerpt":{"rendered":"<p>Myst V: End of Ages has been sitting on the stack waiting to be played for a few days now while I finished up Rhem. There&#8217;s some kind of be-careful-what-you-wish-for thing going on here. In my first post on Rhem, I wondered if it would be better with a 3D graphics engine. Myst V has [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[15],"tags":[129,127,68],"class_list":["post-144","post","type-post","status-publish","format-standard","hentry","category-mystlike","tag-myst","tag-myst-v-end-of-ages","tag-problems-running-games"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/144","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=144"}],"version-history":[{"count":1,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/144\/revisions"}],"predecessor-version":[{"id":3433,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/144\/revisions\/3433"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=144"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=144"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=144"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}