{"id":1480,"date":"2011-02-21T11:33:36","date_gmt":"2011-02-21T19:33:36","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/?p=1480"},"modified":"2016-12-08T16:08:04","modified_gmt":"2016-12-09T00:08:04","slug":"wow-staring-at-ui","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/1480","title":{"rendered":"WoW: Staring at UI"},"content":{"rendered":"<p>When you&#8217;re adventuring with a party in <em>WoW<\/em>, there&#8217;s a lot going on at once. Spell-sparks fly around so thick thick and rapid, and the state of the battle changes so swiftly, that it&#8217;s basically impossible for a newbie like me to follow the action. Like the robot fights in the <em>Transformers<\/em> movie, it&#8217;s just a big wodge of undifferentiated violence. The tendency of pick-up groups to just keep charging forward without plan or explanation just makes things worse.<\/p>\n<p>So what you do is, you don&#8217;t pay attention to the battle. You pay attention to the user interface. In particular, playing the role of Healer, <a href=\"http:\/\/www.penny-arcade.com\/comic\/2010\/2\/5\/\">the graphical representation of the world is almost irrelevant<\/a>: the information that needs your attention is in your teammates&#8217; health bars, and, more significantly, <em>not in the world at all<\/em>. If you turned off the UI layer, you&#8217;d have no idea what to do.<\/p>\n<p>This effect isn&#8217;t even exclusive to multi-player play. When you take on a quest that involves singling out particular types of creature, there might be other, similar creatures in the area that don&#8217;t count. How do you distinguish a Dying Kodo from a mere Aged Kodo? There are probably differences in the model or texture maps, but the game doesn&#8217;t rely on the player noticing anything so subtle. No, the ones that are relevant to the quest have their name floating above them. (Any creature gets its name above it when you target it, but quest goals have their name above them simply because you <em>should<\/em> target them.) The words are usually easier to spot than the creatures, too.<\/p>\n<p>Or consider the act of gathering herbs. How do you distinguish a pickable herb from random noninteractive foliage? Often the herbs have coloration that makes them stand out, but that&#8217;s far from reliable. No, you spot them through the cursor rollover: the action cursor for herb-picking is an icon of a little cluster of flowers. Stop to think about that for a moment. In your view of the gameworld, there is graphical representation of a plant, but in order to understand it, you need to see <em>another<\/em> graphical representation of a plant, at the UI level.<\/p>\n<p>The point is that you just can&#8217;t rely on the 3D world to give you the information you need, so you spend most of your time looking at UI instead. Which is a bit of a shame, because the gameworld is really beautiful.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>When you&#8217;re adventuring with a party in WoW, there&#8217;s a lot going on at once. Spell-sparks fly around so thick thick and rapid, and the state of the battle changes so swiftly, that it&#8217;s basically impossible for a newbie like me to follow the action. Like the robot fights in the Transformers movie, it&#8217;s just [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[33],"tags":[73,452],"class_list":["post-1480","post","type-post","status-publish","format-standard","hentry","category-mmo","tag-ui","tag-world-of-warcraft"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/1480","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=1480"}],"version-history":[{"count":3,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/1480\/revisions"}],"predecessor-version":[{"id":4789,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/1480\/revisions\/4789"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=1480"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=1480"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=1480"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}