{"id":1490,"date":"2011-02-23T16:05:27","date_gmt":"2011-02-24T00:05:27","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/?p=1490"},"modified":"2016-12-08T16:16:38","modified_gmt":"2016-12-09T00:16:38","slug":"faerie-solitaire-mimesis","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/1490","title":{"rendered":"Faerie Solitaire: Mimesis"},"content":{"rendered":"<p>Even if <em>Faerie Solitaire<\/em> is essentially the same game as <em>Fairway Solitaire<\/em>, it seems to me that the golf theme is a better fit to the gameplay. Regard each draw from the deck as a stroke: the game is about trying to achieve a goal (clearing the board of cards) in as few strokes as possible. It&#8217;s not a big stretch of the imagination to think of a lengthy run from a single foundation as meaning that you&#8217;ve hit the ball a very long way. The &#8220;faerie&#8221; theme affords no such easy interpretation. In my mind, I&#8217;m comparing it to <em>Puzzle Quest<\/em>, which is another fantasy-themed game with highly abstract gameplay. But at least <em>PQ<\/em> took care to establish some clear metaphors for swordplay and spellcasting in the player&#8217;s activities, conveying a sense that it was all just a symbolic representation of what was <em>really<\/em> going on in the gameworld. All games with combat mechanics are abstractions; <em>PQ<\/em> just abstracted it a little farther than most. In <em>Faerie Solitaire<\/em>, there&#8217;s not even a clear notion of what the card-game might be an abstraction of.<\/p>\n<p>I mean, what is the hero doing in the game? Assuming that the voice who narrates snippets of story in the first person is supposed to be the player character &#8212; and there&#8217;s not much to suggest this other than convention and expectation &#8212; he&#8217;s pretty passive. He travels from place to place, directed by various supernatural beings, observes conditions, and gets bits of prophecy thrown at him. Occasionally he lets a fairy out of a cage, but also at one point he&#8217;s tricked by a fairly transparent trickster into carrying a magic item that winds up killing a bunch of fairies instead, so at the point I&#8217;m at, I can&#8217;t really say that he&#8217;s had a net positive effect. It&#8217;s really surprising how much of a downer the story is. I guess it&#8217;s trying to use depictions of fairies being imprisoned, tormented, tortured, and occasionally slaughtered in large quantities as a way to motivate the player to free them, but it doesn&#8217;t really counterbalance this with depictions of fairies <em>not<\/em> being imprisoned, tormented, tortured, or slaughtered. The icon used for the game in the Steam interface shows a very sullen-looking baby-faced fairy, which struck me as an odd choice when I first saw it. Why not use a picture of a smiling, happy, frolicking fairy, which would probably be more appealing to the fairy-loving demographic and drive up sales? The answer: the game contains no such pictures.<\/p>\n<p>The one occasionally mimetic thing about the levels is that the card layouts sometimes reflect the story environment. For example, if you&#8217;re walking along the shore, the cards might be arranged in a wavy pattern. But the physical layout is rather arbitrary, especially given the use of ice and thorn cards to rearrange the stacks without affecting the topology.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Even if Faerie Solitaire is essentially the same game as Fairway Solitaire, it seems to me that the golf theme is a better fit to the gameplay. Regard each draw from the deck as a stroke: the game is about trying to achieve a goal (clearing the board of cards) in as few strokes as [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[449,458,210],"class_list":["post-1490","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-faerie-solitaire","tag-fairway-solitaire","tag-puzzle-quest"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/1490","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=1490"}],"version-history":[{"count":3,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/1490\/revisions"}],"predecessor-version":[{"id":4792,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/1490\/revisions\/4792"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=1490"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=1490"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=1490"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}