{"id":1554,"date":"2011-03-29T23:14:45","date_gmt":"2011-03-30T06:14:45","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/?p=1554"},"modified":"2016-12-08T17:54:08","modified_gmt":"2016-12-09T01:54:08","slug":"wow-on-the-wane","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/1554","title":{"rendered":"WoW on the Wane?"},"content":{"rendered":"<p>I&#8217;m still in that state where I don&#8217;t have time or attention to spare on starting (or even resuming) a major game. But I figured I should put in a little more time on <em>WoW<\/em> as long as I&#8217;m paying for it, and logged in for a couple of quick sessions, doing low-level quests over in the Hinterlands. (I&#8217;m very close to getting the Achievement for that region.) But even as I come back to the game, it seems that a lot of people are leaving it. At least, that was the constant refrain on the chat channels.<\/p>\n<p>Partly, it seems, it&#8217;s the competition: people torn away by <em>Rift<\/em>, which has been very specifically advertising itself as a <em>WoW<\/em>-killer for the last month or two. Partly it&#8217;s just that a whole lot of people reopened their accounts just to see the effects of the <em>Cataclysm<\/em> expansion, and now that they&#8217;ve seen it, they&#8217;re losing interest again. Or so it&#8217;s said. I honestly don&#8217;t have any direct evidence that people actually are leaving in droves. If I were to go to Orgrimmar, a place that I think of as the Times Square of Azeroth, and find it deserted, that would be something. But I haven&#8217;t been back there yet at all. Like I said, I&#8217;ve been in the Hinterlands. Not encountering anyone in the Hinterlands comes as no surprise.<\/p>\n<p>Of course, even if most of the players are suddenly leaving, it doesn&#8217;t strongly affect my mostly-solo play experience. It might even be beneficial, by reducing the competition in auctions or something like that. But even so, the idea that the game is on the wane just as I&#8217;m getting into it is disheartening, like I&#8217;ve cast my lot in with a losing cause. Which is a completely irrational reaction for someone who used to play and enjoy <em>A Tale in the Desert<\/em>. I&#8217;m pretty sure that <em>ATitD<\/em>&#8216;s user base on its most popular day ever was still multiple orders of magnitude below <em>WoW<\/em>&#8216;s today. But that means that <em>ATitD<\/em> has always been the scrappy underdog, while <em>WoW<\/em> has to play the role of the empire in decline.<\/p>\n<p>And when I say it &#8220;has to&#8221;, I mean that it&#8217;s inevitable. If not today, then someday, and soon enough that most current and former players will live to see it happen. This is the fundamental tragedy of MMOs: that they&#8217;re doomed to peter out. A single-player game can end in triumph, but a conventional <span class=\"footnote_referrer\"><a role=\"button\" tabindex=\"0\" onclick=\"footnote_moveToReference_1554_1('footnote_plugin_reference_1554_1_1');\" onkeypress=\"footnote_moveToReference_1554_1('footnote_plugin_reference_1554_1_1');\" ><sup id=\"footnote_plugin_tooltip_1554_1_1\" class=\"footnote_plugin_tooltip_text\">1<\/sup><\/a><span id=\"footnote_plugin_tooltip_text_1554_1_1\" class=\"footnote_tooltip\">Note that <em>A Tale in the Desert<\/em> doesn&#8217;t qualify as &#8220;conventional&#8221;, and tries to deal with the problem by periodically bringing its story to a conclusion and starting over. But since it does in fact start over, with mainly the same players, it&#8217;s not all that different for our purposes here.<\/span><\/span><script type=\"text\/javascript\"> jQuery('#footnote_plugin_tooltip_1554_1_1').tooltip({ tip: '#footnote_plugin_tooltip_text_1554_1_1', tipClass: 'footnote_tooltip', effect: 'fade', predelay: 0, fadeInSpeed: 200, delay: 400, fadeOutSpeed: 200, position: 'top right', relative: true, offset: [10, 10], });<\/script> MMO can only end in lack of interest. Oh, sure, in theory Blizzard could decide to end it while it&#8217;s still on top, as various TV shows have managed to do, but while this might be right thing to do artistically, it&#8217;s unfeasible financially. They&#8217;re not going to kill their cash cow until it stops being milkable.<\/p>\n<p>I spoke before about how <em>WoW<\/em>&#8216;s popularity is self-supporting. And this isn&#8217;t just based on the <em>perception<\/em> of popularity; actual raw numbers of people give the game certain advantages, regardless of whether people are aware of them or not. But the perception of popularity is undeniably a factor. I mean, heck, my own perception of the game&#8217;s popularity, of its ubiquity in game culture, is what convinced me to start playing. So I start to wonder if this advantage might be double-edged. Will a perception of people leaving in droves induce people to actually leave in droves? I don&#8217;t know. Very likely not; the old-timers have probably heard it all before.<\/p>\n<div class=\"speaker-mute footnotes_reference_container\"> <div class=\"footnote_container_prepare\"><p><span role=\"button\" tabindex=\"0\" class=\"footnote_reference_container_label pointer\" onclick=\"footnote_expand_collapse_reference_container_1554_1();\">&#x202F;<\/span><span role=\"button\" tabindex=\"0\" class=\"footnote_reference_container_collapse_button\" style=\"display: none;\" onclick=\"footnote_expand_collapse_reference_container_1554_1();\">[<a id=\"footnote_reference_container_collapse_button_1554_1\">+<\/a>]<\/span><\/p><\/div> <div id=\"footnote_references_container_1554_1\" style=\"\"><table class=\"footnotes_table footnote-reference-container\"><caption class=\"accessibility\">References<\/caption> <tbody> \r\n\r\n<tr class=\"footnotes_plugin_reference_row\"> <th scope=\"row\" class=\"footnote_plugin_index_combi pointer\"  onclick=\"footnote_moveToAnchor_1554_1('footnote_plugin_tooltip_1554_1_1');\"><a id=\"footnote_plugin_reference_1554_1_1\" class=\"footnote_backlink\"><span class=\"footnote_index_arrow\">&#8593;<\/span>1<\/a><\/th> <td class=\"footnote_plugin_text\">Note that <em>A Tale in the Desert<\/em> doesn&#8217;t qualify as &#8220;conventional&#8221;, and tries to deal with the problem by periodically bringing its story to a conclusion and starting over. But since it does in fact start over, with mainly the same players, it&#8217;s not all that different for our purposes here.<\/td><\/tr>\r\n\r\n <\/tbody> <\/table> <\/div><\/div><script type=\"text\/javascript\"> function footnote_expand_reference_container_1554_1() { jQuery('#footnote_references_container_1554_1').show(); jQuery('#footnote_reference_container_collapse_button_1554_1').text('\u2212'); } function footnote_collapse_reference_container_1554_1() { jQuery('#footnote_references_container_1554_1').hide(); jQuery('#footnote_reference_container_collapse_button_1554_1').text('+'); } function footnote_expand_collapse_reference_container_1554_1() { if (jQuery('#footnote_references_container_1554_1').is(':hidden')) { footnote_expand_reference_container_1554_1(); } else { footnote_collapse_reference_container_1554_1(); } } function footnote_moveToReference_1554_1(p_str_TargetID) { footnote_expand_reference_container_1554_1(); var l_obj_Target = jQuery('#' + p_str_TargetID); if (l_obj_Target.length) { jQuery( 'html, body' ).delay( 0 ); jQuery('html, body').animate({ scrollTop: l_obj_Target.offset().top - window.innerHeight * 0.2 }, 380); } } function footnote_moveToAnchor_1554_1(p_str_TargetID) { footnote_expand_reference_container_1554_1(); var l_obj_Target = jQuery('#' + p_str_TargetID); if (l_obj_Target.length) { jQuery( 'html, body' ).delay( 0 ); jQuery('html, body').animate({ scrollTop: l_obj_Target.offset().top - window.innerHeight * 0.2 }, 380); } }<\/script>","protected":false},"excerpt":{"rendered":"<p>I&#8217;m still in that state where I don&#8217;t have time or attention to spare on starting (or even resuming) a major game. But I figured I should put in a little more time on WoW as long as I&#8217;m paying for it, and logged in for a couple of quick sessions, doing low-level quests over [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[33],"tags":[451,452],"class_list":["post-1554","post","type-post","status-publish","format-standard","hentry","category-mmo","tag-a-tale-in-the-desert","tag-world-of-warcraft"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/1554","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=1554"}],"version-history":[{"count":3,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/1554\/revisions"}],"predecessor-version":[{"id":4808,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/1554\/revisions\/4808"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=1554"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=1554"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=1554"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}