{"id":1670,"date":"2011-05-13T15:13:08","date_gmt":"2011-05-13T22:13:08","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/?p=1670"},"modified":"2016-12-14T14:01:50","modified_gmt":"2016-12-14T22:01:50","slug":"aquaria-gods-and-monsters","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/1670","title":{"rendered":"Aquaria: Gods and Monsters"},"content":{"rendered":"<p>One thing I keep forgetting about the plot-crucial bosses in this game is that they&#8217;re all gods.<\/p>\n<p>It&#8217;s an easy thing to forget because not all of the bosses are plot-crucial. There&#8217;s a fair number of optional ones, guarding optional but useful permanent enhancements of various sorts: some outfits with special properties; a song or two that you could get by without; in one case, the ability to cook three ingredients at a time without a kitchen (not a very useful skill so far, but I&#8217;ve got it anyway &#8212; it&#8217;s not like you know what you&#8217;re going to get before you&#8217;ve won the fight). There are four optional bosses (including the very first one you can access) that turn out to be protecting an egg bearing a smaller creature of the same species, which then becomes your pet and defends you. That&#8217;s right, it develops an attachment to its parent&#8217;s murderer, and will even help you to murder other parents so you can steal a better child to replace it with.<\/p>\n<p>The important bosses, though, have backstories that you learn from an expository cutscene on defeating them. And the backstories are all more or less the same: there was an ancient race with its own special god, but something went wrong, leaving the race extinct and the god twisted into a savage, insane monstrosity. Because you only learn this after you&#8217;ve defeated it, your first impression of these beings is always their degraded form. Only after you&#8217;ve destroyed them do you get glimpses of what they used to be, provoking a reevaluation of what it meant to fight and kill them.<\/p>\n<p>And then, in most cases, having destroyed them, you gain their powers. Each god-boss you kill teaches you a thematically-connected transformation song &#8212; not a direct transfer of the very attacks it used against you, as in <em>Mega Man<\/em>, but something vaguely related to what it&#8217;s supposed to be a god of. In essence, you&#8217;re slowly becoming a shapechanging (or at least outfit-changing) representative of all the dead races. There was a mention in one of the cutscenes about being destined to unite the various underwater tribes or something like that, and it looks like it means unite them in a <em>single body<\/em>. Which raises questions. There are at least two races of underwater-dwelling peoples that are still alive and thriving. Am I expected to somehow absorb them as well?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>One thing I keep forgetting about the plot-crucial bosses in this game is that they&#8217;re all gods. It&#8217;s an easy thing to forget because not all of the bosses are plot-crucial. There&#8217;s a fair number of optional ones, guarding optional but useful permanent enhancements of various sorts: some outfits with special properties; a song or [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[468],"class_list":["post-1670","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-aquaria"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/1670","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=1670"}],"version-history":[{"count":1,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/1670\/revisions"}],"predecessor-version":[{"id":1671,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/1670\/revisions\/1671"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=1670"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=1670"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=1670"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}