{"id":170,"date":"2007-08-04T22:46:44","date_gmt":"2007-08-05T03:46:44","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/archives\/170"},"modified":"2016-06-17T15:22:44","modified_gmt":"2016-06-17T22:22:44","slug":"1893-the-effects-of-size","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/170","title":{"rendered":"1893: The effects of size"},"content":{"rendered":"<p>In some ways, <em>1893<\/em>&#8216;s size works against it.  First and most trivially, more text means more opportunity for mistakes, and greater difficulty in proofreading it all.  I&#8217;ve seen &#8220;way&#8221; for &#8220;weigh&#8221;, &#8220;oxen&#8221; used as singular, one exhibitor who&#8217;s described as both male and female &#8212; nothing big, but there it is.  I don&#8217;t think errors of this sort occur more frequently here than in a typical text adventure, but there are more errors simply because there&#8217;s more text.<\/p>\n<p>More significantly, the profusion of nouns mentioned in the descriptions of the exhibits means that a lot of them are left unimplemented, and sometimes not even recognized as nouns for input (the difference between &#8220;That&#8217;s not important&#8221; and &#8220;I don&#8217;t recognize that word&#8221; &#8212; not that the game often resorts to messages as generic as &#8220;That&#8217;s not important&#8221;).  This sort of thing may have been typical in the text adventure&#8217;s golden age, but by 2002, when this game was written, the better amateurs were holding their works to higher standards.  Even here, there&#8217;s an impressive amount of irrelevant detail, but that makes it all the more disappointing in those areas where it&#8217;s lacking.<\/p>\n<p>But it&#8217;s not all bad: having lots of stuff to play with makes for good gameplay.  I&#8217;m finding it&#8217;s hard to feel like I&#8217;m ever stuck, even when I&#8217;m out of ideas for how to make progress in finding the diamonds and catching the thieves.  Being stuck in an adventure game isn&#8217;t so much a matter of not being able to solve puzzles as it is a matter of running out of things to do, and that doesn&#8217;t happen quickly in an environment so full of curiosities and distractions.  Even when I know where I&#8217;m going and what I&#8217;m going to do there, on the way I&#8217;ll suddenly find myself in the presence the world&#8217;s largest cheese, or a replica of the Brooklyn Bridge constructed entirely of soap <span class=\"footnote_referrer\"><a role=\"button\" tabindex=\"0\" onclick=\"footnote_moveToReference_170_1('footnote_plugin_reference_170_1_1');\" onkeypress=\"footnote_moveToReference_170_1('footnote_plugin_reference_170_1_1');\" ><sup id=\"footnote_plugin_tooltip_170_1_1\" class=\"footnote_plugin_tooltip_text\">1<\/sup><\/a><span id=\"footnote_plugin_tooltip_text_170_1_1\" class=\"footnote_tooltip\"> The game provides photographic evidence of the historical authenticity of both of these examples. <\/span><\/span><script type=\"text\/javascript\"> jQuery('#footnote_plugin_tooltip_170_1_1').tooltip({ tip: '#footnote_plugin_tooltip_text_170_1_1', tipClass: 'footnote_tooltip', effect: 'fade', predelay: 0, fadeInSpeed: 200, delay: 400, fadeOutSpeed: 200, position: 'top right', relative: true, offset: [10, 10], });<\/script> , and have to delay my goals while I take a gander.  I can&#8217;t even think of these things as red herrings, as I would in a smaller game.  They&#8217;re part of the fabric of the place, and it would feel artificial if they were left out.<\/p>\n<p>I wonder why there aren&#8217;t more adventure games set in exhibitions and galleries and museums and the like?  It seems like a good fit to the typical adventure experience: wandering around a bunch of tableaux that don&#8217;t change until you interact with them, lots of unique objects, frequent use of the &#8220;examine&#8221; verb, etc.  But I can think of only a handful of examples: <em>The Dagger of Amon Ra<\/em>, <em>Tem\u00fcjin<\/em>, Ian Finley&#8217;s <em>Exhibition<\/em>, a couple of other less-familiar titles.<\/p>\n<div class=\"speaker-mute footnotes_reference_container\"> <div class=\"footnote_container_prepare\"><p><span role=\"button\" tabindex=\"0\" class=\"footnote_reference_container_label pointer\" onclick=\"footnote_expand_collapse_reference_container_170_1();\">&#x202F;<\/span><span role=\"button\" tabindex=\"0\" class=\"footnote_reference_container_collapse_button\" style=\"display: none;\" onclick=\"footnote_expand_collapse_reference_container_170_1();\">[<a id=\"footnote_reference_container_collapse_button_170_1\">+<\/a>]<\/span><\/p><\/div> <div id=\"footnote_references_container_170_1\" style=\"\"><table class=\"footnotes_table footnote-reference-container\"><caption class=\"accessibility\">References<\/caption> <tbody> \r\n\r\n<tr class=\"footnotes_plugin_reference_row\"> <th scope=\"row\" class=\"footnote_plugin_index_combi pointer\"  onclick=\"footnote_moveToAnchor_170_1('footnote_plugin_tooltip_170_1_1');\"><a id=\"footnote_plugin_reference_170_1_1\" class=\"footnote_backlink\"><span class=\"footnote_index_arrow\">&#8593;<\/span>1<\/a><\/th> <td class=\"footnote_plugin_text\"> The game provides photographic evidence of the historical authenticity of both of these examples. <\/td><\/tr>\r\n\r\n <\/tbody> <\/table> <\/div><\/div><script type=\"text\/javascript\"> function footnote_expand_reference_container_170_1() { jQuery('#footnote_references_container_170_1').show(); jQuery('#footnote_reference_container_collapse_button_170_1').text('\u2212'); } function footnote_collapse_reference_container_170_1() { jQuery('#footnote_references_container_170_1').hide(); jQuery('#footnote_reference_container_collapse_button_170_1').text('+'); } function footnote_expand_collapse_reference_container_170_1() { if (jQuery('#footnote_references_container_170_1').is(':hidden')) { footnote_expand_reference_container_170_1(); } else { footnote_collapse_reference_container_170_1(); } } function footnote_moveToReference_170_1(p_str_TargetID) { footnote_expand_reference_container_170_1(); var l_obj_Target = jQuery('#' + p_str_TargetID); if (l_obj_Target.length) { jQuery( 'html, body' ).delay( 0 ); jQuery('html, body').animate({ scrollTop: l_obj_Target.offset().top - window.innerHeight * 0.2 }, 380); } } function footnote_moveToAnchor_170_1(p_str_TargetID) { footnote_expand_reference_container_170_1(); var l_obj_Target = jQuery('#' + p_str_TargetID); if (l_obj_Target.length) { jQuery( 'html, body' ).delay( 0 ); jQuery('html, body').animate({ scrollTop: l_obj_Target.offset().top - window.innerHeight * 0.2 }, 380); } }<\/script>","protected":false},"excerpt":{"rendered":"<p>In some ways, 1893&#8216;s size works against it. First and most trivially, more text means more opportunity for mistakes, and greater difficulty in proofreading it all. I&#8217;ve seen &#8220;way&#8221; for &#8220;weigh&#8221;, &#8220;oxen&#8221; used as singular, one exhibitor who&#8217;s described as both male and female &#8212; nothing big, but there it is. I don&#8217;t think errors [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[147,84,146],"class_list":["post-170","post","type-post","status-publish","format-standard","hentry","category-if","tag-1893-a-worlds-fair-mystery","tag-if","tag-peter-nepstad"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/170","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=170"}],"version-history":[{"count":1,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/170\/revisions"}],"predecessor-version":[{"id":3470,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/170\/revisions\/3470"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=170"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=170"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=170"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}