{"id":173,"date":"2007-08-26T02:41:10","date_gmt":"2007-08-26T07:41:10","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/archives\/173"},"modified":"2016-06-17T15:40:35","modified_gmt":"2016-06-17T22:40:35","slug":"1893-conclusion","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/173","title":{"rendered":"1893: Conclusion"},"content":{"rendered":"<p>My word it&#8217;s been a while since my last real post.  But never mind: after another of those all-day sessions that seems to always mark the ending of any substantial adventure game, I have completed <em>1893<\/em>.  I actually reached the endgame before finding all of the diamonds, but delayed completing it until I had them all.  When the last of them was safely stored away, I was pleased to see the player character echo my own earlier thoughts:<\/p>\n<blockquote><p>And yet, the mystery of the elaborate scavenger hunt remains. Why steal precious diamonds only to hide them around the Exposition? Was it just a ruse, designed to keep the detectives busy while the real criminal work could continue without interruption?<\/p><\/blockquote>\n<p>Having already seen the final confrontation, I knew the real explanation: the mastermind behind the robbery was completely insane.  More specifically, he had peculiar notions about art.  As both an artist and the architect of the mystery, including its solution, he&#8217;s a pretty good symbol for the Game Designer in his antagonistic aspect, although I can&#8217;t say for sure on the basis of the game&#8217;s content alone that the author intended this.  If he did, I&#8217;m not sure what to make of his death.<\/p>\n<p>Come to that, given that this is a mystery, it&#8217;s notable that you never get the chance to arrest anyone. There are three confrontations with criminals, but in all cases, if you don&#8217;t let them escape, they wind up dead.  (In one case the body isn&#8217;t found, but I&#8217;ll count him as dead-until-sequel.)<\/p>\n<p>At any rate, it&#8217;s been a hoot playing in this environment, 19th century civilization in full flower. The glorious spectacle! The sense of pride, of progress, of purpose! The condescending attitude toward non-European races!  Seriously, there are exhibits of &#8220;Dahomeyans&#8221; and &#8220;Esquimaux&#8221; set up so people can gawk at them like animals in a zoo. Here&#8217;s where the research behind the game really helps: if anything seems too outr\u00e9 or outlandish, it&#8217;s a safe bet that it was real.  The endnotes reveal that even more of the content is based on fact than I expected, although of course some liberties were taken.<\/p>\n<p>Another thing the game does well is encourage routine.  There are a few things you want to do every morning: eat breakfast, take a bill of draft to the bank to receive your daily stipend, read the newspaper.  There&#8217;s also a routine you get into whenever you find a diamond: take it to Mr. Wentworth at the Mining building to see if it&#8217;s authentic, then take it back to the Administration building and lock it in the safe.  Routines like this in an adventure game can be a good thing.  They give a comforting sense of familiarity in a genre that&#8217;s mainly based on throwing you into situations where you <em>don&#8217;t<\/em> know what to do, and also provide a framework for variation.  When you take that hard-won diamond to Mr. Wentworth and he says it&#8217;s a fake, what do you do then?  A break from routine is impossible without a routine to break from.  I don&#8217;t see a lot of modern IF using this technique, but that&#8217;s probably because most modern IF consists of short works, and you really need a larger work to take advantage of this effectively.<\/p>\n<p>I was less enamored of the time system.  There&#8217;s a day\/night cycle and a host of scheduled events that occur hourly, daily, or irregularly, all of which is fine, and helps to give a sense of a living world.  But there&#8217;s also a deadline.  The player character has less than a week to solve everything.  So I spent much of the game trying to do things as efficiently as possible, and that combines badly with that time cycle.  Sometimes the only way to make progress towards a goal was to wait for a daily event, but in the interests of efficiency I&#8217;d spend the time working on other puzzles rather than waiting, which meant that I&#8217;d be in the peculiar and slightly uncomfortable situation of knowing what I had to do but not doing it.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>My word it&#8217;s been a while since my last real post. But never mind: after another of those all-day sessions that seems to always mark the ending of any substantial adventure game, I have completed 1893. I actually reached the endgame before finding all of the diamonds, but delayed completing it until I had them [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[147,84,146],"class_list":["post-173","post","type-post","status-publish","format-standard","hentry","category-if","tag-1893-a-worlds-fair-mystery","tag-if","tag-peter-nepstad"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/173","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=173"}],"version-history":[{"count":1,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/173\/revisions"}],"predecessor-version":[{"id":3473,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/173\/revisions\/3473"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=173"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=173"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=173"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}