{"id":1774,"date":"2011-06-30T23:15:40","date_gmt":"2011-07-01T06:15:40","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/?p=1774"},"modified":"2016-12-21T15:50:05","modified_gmt":"2016-12-21T23:50:05","slug":"syberia","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/1774","title":{"rendered":"Syberia"},"content":{"rendered":"<p><a href=\"http:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2011\/06\/syberia-town.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2011\/06\/syberia-town-300x225.png\" alt=\"The alpine town of Valadil\u00e8ne\" title=\"The alpine town of Valadil\u00e8ne\" width=\"300\" height=\"225\" class=\"alignright size-medium wp-image-1776\" srcset=\"https:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2011\/06\/syberia-town-300x225.png 300w, https:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2011\/06\/syberia-town.png 800w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><em>Syberia<\/em> (not to be confused with the cheesy 1994 FMV game <em>Cyberia<\/em>) is an atmospheric point-and-click adventure by Benoit Sokal, a Belgian comic book artist and game designer. What is it with <a href=\"\/stack\/archives\/210\">Belgian comics<\/a> and adventure games? Well, in this particular case, I think it has a lot to do with living in the shadow of Herg\u00e9. Like the adventures of Tintin, <em>Syberia<\/em> is a story of traveling to distant lands where everything and everyone is a little odd, rendered in a style that&#8217;s fanciful and caricatured, but at the same time oddly restrained about it. This is one of those adventure games with pre-rendered backgrounds under 3D characters and other animated elements. The art is gorgeous, very old-world picturesque with intense clarity of detail and a very pleasing distance haze. <\/p>\n<p>The story starts in an alpine town called Valadil\u00e8ne, where the player character, Kate Walker, a lawyer from New York, has come to arrange a large corporation&#8217;s purchase of the old toy factory that forms the basis of not only all the town&#8217;s wealth, but much of its machinery and architecture: there&#8217;s hardly anything, even in the office of the town&#8217;s elderly notary, that isn&#8217;t in some way connected to a custom clockwork automaton in a metal top hat. The opening cutscene begins with a funeral procession composed entirely of automatons. Of course, in a sense every single character in the game is an automaton, a machine with fixed inputs and outputs, canned dialogue, and scripted motions that play out as if driven by an uncoiling spring. But I don&#8217;t think I&#8217;m supposed to have made that connection.<\/p>\n<p>The factory deal is complicated by the owner&#8217;s death, which forces you to track down a lost heir, who apparently went off to Siberia on a special clockwork train to look for mammoths or something. Presumably in the process Kate will learn valuable lessons about what&#8217;s important in life and stuff; in the beginning, she&#8217;s pretty clearly the city slicker amongst simple rural folk, and there&#8217;s really only one way that can develop.<\/p>\n<p>I recall getting just past Valadil\u00e8ne to the second chapter before stopping playing this back when it was new. I&#8217;m not quite up to that point yet now. I&#8217;m finding that I&#8217;ve forgotten most of the first chapter, and have to rediscover the solutions to puzzles. There was one particular bit that I remembered quite clearly, though, because it stuck in my craw so badly the first time. At one point, a boy demands that you draw a picture of a mammoth for him. You cannot progress further into the game until you comply. You have a pencil and paper (treated as a single inventory item), but I could not for the life of me figure out how to use them to draw a mammoth. It turned out that you have to apply them to a small carving of a mammoth that I had failed to notice etched into a nearby wall. The problem here isn&#8217;t just that the carving is easy to miss, it&#8217;s that there&#8217;s no clear reason why it&#8217;s necessary. Can&#8217;t Kate draw a mammoth freehand? Everyone knows what a mammoth looks like. Or, if that&#8217;s unacceptable, the game should at least tell us that it&#8217;s unacceptable: have the kid look at Kate&#8217;s unaided handiwork and say &#8220;That&#8217;s not what mammoths look like!&#8221; or something. <\/p>\n<p>So anyway, that&#8217;s what I&#8217;m anticipating in the later parts of this game. Lovely art and lousy puzzles.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Syberia (not to be confused with the cheesy 1994 FMV game Cyberia) is an atmospheric point-and-click adventure by Benoit Sokal, a Belgian comic book artist and game designer. What is it with Belgian comics and adventure games? Well, in this particular case, I think it has a lot to do with living in the shadow [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9],"tags":[478],"class_list":["post-1774","post","type-post","status-publish","format-standard","hentry","category-adventure","tag-syberia"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/1774","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=1774"}],"version-history":[{"count":4,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/1774\/revisions"}],"predecessor-version":[{"id":4875,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/1774\/revisions\/4875"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=1774"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=1774"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=1774"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}