{"id":1798,"date":"2011-07-08T21:17:35","date_gmt":"2011-07-09T04:17:35","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/?p=1798"},"modified":"2016-12-21T17:53:57","modified_gmt":"2016-12-22T01:53:57","slug":"tidalis","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/1798","title":{"rendered":"Tidalis"},"content":{"rendered":"<p>And now, for once, a game in this promotion that I didn&#8217;t finish in a single day upon first attempting it. Just as well: casual stuff of this sort is best played in little bits between other things. This will be another brief post.<\/p>\n<p><em>Tidalis<\/em>, which seems to have been titled at random, is a match-3 game, with the genre&#8217;s stereotypical bright colors and elevator music. Its defining gimmick is that the three or more tiles you&#8217;re matching don&#8217;t have to be adjacent. They do, however, have to be connectable in a chain where every step is horizontal or vertical and skips over no more than three spaces. Each tile has an arrow on it, indicating where it&#8217;ll look for the next step in the chain. The arrows are not limitations: you can re-point them at will. As such, they are an indication of what you want. This means that game is a bit more thoughtful than most match-3&#8217;s. Elaborate cascading combos don&#8217;t just happen: you have to meticulously set them up, tile by tile. (The designers were thoughtful enough to streamline this: you can set all the arrows in a chain with a single continuous stroke of the mouse, and not upset other chains in the process.)<\/p>\n<p>This mechanic strikes me as well suited to gameplay without time pressure, so that the player has the leisure to analyze and perfect each move. And occasionally there&#8217;s a level like that &#8212; &#8220;Zen mode&#8221;, the game calls it. But most levels either have a strict time limit, or keep on adding tiles to the board from the top and end the level when they pile up too high, <em>Tetris<\/em>-style. Maybe I&#8217;ll like the &#8220;brainteasers&#8221; section better, but the Stack demands a playthrough of Adventure mode.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>And now, for once, a game in this promotion that I didn&#8217;t finish in a single day upon first attempting it. Just as well: casual stuff of this sort is best played in little bits between other things. This will be another brief post. Tidalis, which seems to have been titled at random, is a [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[485],"class_list":["post-1798","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-tidalis"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/1798","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=1798"}],"version-history":[{"count":3,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/1798\/revisions"}],"predecessor-version":[{"id":4882,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/1798\/revisions\/4882"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=1798"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=1798"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=1798"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}