{"id":1851,"date":"2011-08-01T20:25:18","date_gmt":"2011-08-02T03:25:18","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/?p=1851"},"modified":"2016-12-22T18:24:45","modified_gmt":"2016-12-23T02:24:45","slug":"spider-secrets-and-switches","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/1851","title":{"rendered":"Spider: Secrets and Switches"},"content":{"rendered":"<p>As you might expect from the subtitle, <em>Spider: The Secret of Bryce Manor<\/em> is full of secrets. Nearly every level has one: an area that&#8217;s only accessible through a gap that looks like a solid object at first glance, or has some other trick to entering it, containing a little more enigmatic art and some extra bugs. (Thus, completists like me can always tell when there&#8217;s a secret to be found. If you eat every visible bug and don&#8217;t get the &#8220;Level cleared&#8221; alert, there must be more bugs you don&#8217;t see.) In the simplest and earliest cases, all you have to do to find such things is guide your spider on a circuit of the room&#8217;s periphery. When you suddenly go through the wall you&#8217;re climbing, you&#8217;ve found it. But that doesn&#8217;t always work. Sometimes the secret is on the interior, inside a floating object that you need to jump onto to explore, like a dresser with legs that the spider can crawl under. Such things dissolve to a cutaway view when entered. Also, some secrets have to be opened up first by other actions, such as jumping at a wall switch to press it. There&#8217;s one that requires something like five different switches to open.<\/p>\n<p>In fact, switches and other nudgeable objects are a pretty important mechanic, providing your only way to alter the environment in other ways than spinning webs. In some cases they control access to non-secret portions of the level. There&#8217;s a repeated gimmick of turning on a light to attract moths, which you&#8217;d otherwise have to laboriously hunt down over a larger area. It&#8217;s used a lot because pressing a switch is just one of the few reasonably plausible actions a spider could take &#8212; despite being not actually plausible at all. Spiders are <em>light<\/em>. Even a big spider like a tarantula would have difficulty moving your standard wall switch.<\/p>\n<p>I recall thinking similar thoughts about <em>Bad Mojo<\/em>, a graphic adventure game in which you play a cockroach. That roach was capable of amazing feats of strength for a bug its size. But at least it had an excuse for being as smart enough to solve the game&#8217;s puzzles: it was actually a transformed human. The spider in <em>Spider<\/em> is, as far as I know, just a spider, and wouldn&#8217;t realistically recognize a switch as something pressable even if it realistically had the ability to press it. Just as it wouldn&#8217;t recognize the portraits and letters and abandoned keys in the secret areas. It&#8217;s just another part of the strange disconnection between diegetic player goals and avatar goals in this game.<\/p>\n<p>Speaking of which, I seem to have accomplished the game&#8217;s goals for the spider, predating my way through the house and reaching the end credits. So, the game is off the Stack. But at the same time, it&#8217;s clear that my time in Bryce Manor is not over, because I have goals that the spider does not. Now that I&#8217;m not so occupied with mere game mechanics, I can try to unravel the backstory, and to find the Secret Room mentioned in the achievements list. I think I know basically how it&#8217;s found: it involves switches that don&#8217;t look like switches in various levels. I&#8217;ve spotted some hints on what to look for, but I&#8217;ll have to keep an eye out for more.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>As you might expect from the subtitle, Spider: The Secret of Bryce Manor is full of secrets. Nearly every level has one: an area that&#8217;s only accessible through a gap that looks like a solid object at first glance, or has some other trick to entering it, containing a little more enigmatic art and some [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[491,490],"class_list":["post-1851","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-bad-mojo","tag-spider-the-secret-of-bryce-manor"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/1851","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=1851"}],"version-history":[{"count":3,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/1851\/revisions"}],"predecessor-version":[{"id":4892,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/1851\/revisions\/4892"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=1851"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=1851"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=1851"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}