{"id":2056,"date":"2011-10-23T02:07:29","date_gmt":"2011-10-23T09:07:29","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/?p=2056"},"modified":"2017-02-28T17:45:02","modified_gmt":"2017-03-01T01:45:02","slug":"ifcomp-2011-the-ship-of-whimsy","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/2056","title":{"rendered":"IFComp 2011: The Ship of Whimsy"},"content":{"rendered":"<p>Spoilers follow the break.<\/p>\n<p><!--more--><\/p>\n<p>Another very short one. You&#8217;re on a moored ship crewed by fairies and goblins and the like, amusingly including a tengu in the crow&#8217;s nest, and you have a couple of simple tasks to perform to get it ready to sail. It&#8217;s pretty minimalist, with only two takeable objects and no real interactive dialogue.<\/p>\n<p>The game makes the odd choice of mixing compass directions and nautical ones (port, starboard, etc.), making you use the one aboard and the other  adock. I found this surprisingly difficult to deal with; my brain kept getting locked into one mode or the other and forgetting to switch. I suppose that enforcing this distinction was something of a minor technical achievement for the author, but it doesn&#8217;t seem like one worth achieving. All the old Infocom games that used nautical directions accepted compass directions as well.<\/p>\n<p>It ends pretty abruptly. I say that the goal of the game is to make the ship ready to sail, but the player really has no warning that that&#8217;s all you get to do. And neither does the player character. The PC has apparently been looking forward to being on the Ship of Whimsy for some time &#8212; &#8220;you might even say your entire life has brought you to the moment you are existing in&#8221;, the game tells us &#8212; but gets left behind when it takes off. Or at least, that&#8217;s how it&#8217;s supposed to go. I managed to climb back on board just before it left, but it seems this is only possible due to a bug: you can mount the gangplank by going either east or up, and only east is blocked. Others have complained that the ending was a slap in the face, but watching the ship recede into the distance while standing on its deck blunted this effect for me.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Spoilers follow the break.<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[154,84,53,507],"class_list":["post-2056","post","type-post","status-publish","format-standard","hentry","category-if","tag-bugs","tag-if","tag-ifcomp","tag-ifcomp-2011"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/2056","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=2056"}],"version-history":[{"count":3,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/2056\/revisions"}],"predecessor-version":[{"id":4973,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/2056\/revisions\/4973"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=2056"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=2056"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=2056"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}