{"id":2095,"date":"2011-11-07T01:58:42","date_gmt":"2011-11-07T09:58:42","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/?p=2095"},"modified":"2017-02-28T17:15:13","modified_gmt":"2017-03-01T01:15:13","slug":"ifcomp-2011-fan-interference","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/2095","title":{"rendered":"IFComp 2011: Fan Interference"},"content":{"rendered":"<p>Spoilers follow the break.<\/p>\n<p><!--more--><\/p>\n<p>So, I&#8217;m a baseball fan. In the game, I mean. In real life, I&#8217;m about as far from a baseball fan as it&#8217;s possible for an American to be. And therein lie some problems. This game would probably be a lot more interesting for baseball fans than for me. It certainly goes into a great deal of detail in its presentation of the game, putting the current game state into the status line, replacing the Infocom-standard &#8220;SCORE&#8221; command with one that produces a full readout of the scoreboard, and providing a play-by-play description of the activity on the field that you could follow if you&#8217;re into that. But it&#8217;s all very background, and the play-by-play is delivered in a dry, sports-announcer-like way which I wound up paying as little attention to as I would if I found myself at a baseball game in real life. That&#8217;s a pretty big failure to identify with the PC.<\/p>\n<p>The dryness of the baseball content is a little puzzling when you compare it to the strong point of view used to describe everything else about the baseball-fan experience: the hucksters outside the park, the overpriced snacks and crowded bathrooms, the unwritten code of how much animosity it&#8217;s appropriate to show fans of the other team. This is a game that&#8217;s full of lovely color, especially in the randomized observations of the crowd. So I think it&#8217;s probably within the author&#8217;s abilities to make me care about baseball, if he didn&#8217;t underestimate the task so badly.<\/p>\n<p>Which is not to say that he doesn&#8217;t try. He practically bends over backward to make this game accessible to the baseball-ignorant, providing copious footnotes explaining the significance of what&#8217;s going on, as well as player bios and a glossary of baseball terms available via the &#8220;WHO IS&#8221; and &#8220;WHAT IS&#8221; commands. But it&#8217;s not enough. A person who knows baseball doesn&#8217;t know what a person who doesn&#8217;t know it doesn&#8217;t know. Let me describe the plot a little so I can give specifics.<\/p>\n<p>The whole idea here is that you have the opportunity to change a particular moment in baseball history, to make a particular game, played between the Cubs and the Sox in 2003, go the way that apparently a lot of Cubs fans think it <em>should<\/em> have gone. (The attitude here reminds me a lot of <em>Lost New York<\/em>, <a href=\"http:\/\/demause.net\/\">the author of which<\/a> is a considerable baseball fan himself.) Near the beginning of the game, you&#8217;re handed a sheet of paper with three tasks you need to perform. The first item has the explanation &#8220;Don&#8217;t let the 7th inning stretch anger the baseball gods&#8221;, followed by the explanation &#8220;Guest singer arrives booth mid 6th. Minor inconvenience enough. Nice man. Do not permanently annoy.&#8221; Enigmatic. It would have been less enigmatic if I had consulted the &#8220;HISTORY&#8221; command mentioned in the HELP menu, but I didn&#8217;t think to try that until playing for about an hour and a half.<\/p>\n<p>Now, what exactly is meant by &#8220;7th inning stretch&#8221;, and what does it have to do with a guest singer? The command &#8220;WHAT IS STRETCH&#8221; produces the following:<\/p>\n<blockquote><p>An inning consists of each team&#8217;s turn up to bat. Each team gets three outs, and the visitors bat first, in the top of the inning. Then the home team bats in the bottom. A regular game has nine innings. If a game is tied after nine, teams keep playing until the game is not tied at the end of an inning.<\/p><\/blockquote>\n<p>&#8230;which, you will note, doesn&#8217;t define &#8220;stretch&#8221; at all. When I first entered the park, after spending perhaps too much time poking around outside, I was startled to find there was singing already in progress, and thought that I might have already failed at my first task. It turned out to be just the pre-game national anthem, but the mere fact that I considered the possibility shows how ready I was to believe that I was already doing things wrong.<\/p>\n<p>The second task specifically mentions &#8220;left field line A4 R8&#8221;, a notation that I assume refers to a seat number, but there&#8217;s no confirmation of this in the game. I spent some time in the stands, not quite sure what &#8220;stands&#8221; means in this context, looking for any mention of such numbers and not finding them, which made me doubt that I was looking in the right place. The third task says &#8220;can&#8217;t enter clubhouse\/dugout but must move something there&#8221;, but the game apparently just expects you to understand where this is without it ever being mentioned in any room. The &#8220;WHAT IS&#8221; command is pretty much confined to the rules of the game, and leaves out the features of the field, which are the things you actually need to know about.<\/p>\n<p>In short, I spent much of my time in this game feeling like I was expected to perform tasks on the basis of vague and incomplete information, and furthermore, to do so within a looming deadline. This is a kind of stress I get too much of in real life, never mind games. Towards the end, I did start to feel like I was getting a handle on things. The &#8220;HISTORY&#8221; command did help a lot, and I had a seed of a plan for keeping people away from the foul ball as per task 2. But then I consulted the in-game hint menu for a problem I had no idea how to solve (a Sox fan blocking my passage upstairs), and found that I had locked myself out of victory by failing to buy a particular novelty T-shirt before handing over my ticket. (I couldn&#8217;t go back and buy it because you&#8217;re not allowed to leave the park and re-enter. I assume this is true to life.) The kicker is that I had in fact told the game to buy it, and it had refused. I had taken this as final, but apparently you&#8217;re expected to ask twice. And that&#8217;s the point when I quit, with none of the tasks completed: three strikes, I&#8217;m out. Sports history is safe from my oddly disinterested meddling.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Spoilers follow the break.<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[84,53,507],"class_list":["post-2095","post","type-post","status-publish","format-standard","hentry","category-if","tag-if","tag-ifcomp","tag-ifcomp-2011"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/2095","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=2095"}],"version-history":[{"count":6,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/2095\/revisions"}],"predecessor-version":[{"id":4981,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/2095\/revisions\/4981"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=2095"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=2095"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=2095"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}