{"id":2142,"date":"2011-11-14T18:28:16","date_gmt":"2011-11-15T02:28:16","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/?p=2142"},"modified":"2017-02-28T17:37:57","modified_gmt":"2017-03-01T01:37:57","slug":"ifcomp-2011-the-elfen-maiden","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/2142","title":{"rendered":"IFComp 2011: The Elfen Maiden"},"content":{"rendered":"<p>There seems to be some confusion over the title of this one. It was originally listed on the Comp website as <em>The Elfen Maiden<\/em>, then got changed to <em>A Comedy of Error Messages<\/em>. The version I played was titled <em>The Elfen Maiden: A Comedy of Error Messages<\/em>, so I&#8217;m not entirely sure how that fits in. Spoilers follow the break.<\/p>\n<p><!--more--><\/p>\n<p>A nicely-written lighthearted romp with a high concept: You are a computer. The PC is a PC. You&#8217;re autonomous enough to read your owner&#8217;s chat logs and spy on him with your webcam, or indeed with any camera connected to the Internet. But you have his bests interests at heart, in a Jeeves-like way &#8212; which is to say, manipulative and subservient at the same time, and willing to, for example, upload a virus into a popular MMO in order to force him to stop playing it. The &#8220;elfen maiden&#8221; of the title is a player character in that MMO, and your master&#8217;s unsuitable relationship with him is what kicks off the plot. (And yes, &#8220;him&#8221; is the right pronoun. Part of the premise here is that there are no known female elf characters played by actual women.) But the title is a little misleading here, because the MMO is a very small part of the game, most of which is spent interacting with the Net and the Web from a perspective within. So it&#8217;s all rather <em>TRON<\/em>, but sillier (or at least more deliberate and self-aware in its silliness). We&#8217;re talking xkcd and Jonathan Coulton references here.<\/p>\n<p>It&#8217;s worth noting that search terms that you can enter into an in-game search engine are treated as inventory items, as tangible as anything else in cyberspace. They&#8217;re spontaneously produced at key plot moments, when the PC starts to wonder about particular people, but you can&#8217;t create your own, and you can&#8217;t produce the existing ones early. So they&#8217;re just like any other plot token, except that when you first find the search engine, you&#8217;re likely to not know how this works and waste some time trying to use it regardless. Overall, it&#8217;s best to just leave stuff behind if you don&#8217;t have a specific use for it yet. The game is generally pretty clear about what it wants you to do at any moment, sometimes giving explicit directions.<\/p>\n<p>There&#8217;s a stated time limit to the whole thing, and I think a tighter, unstated time limit to just get things moving in the beginning, as well as continuing time-sensitive events going on in meatspace where you can&#8217;t easily monitor them all the time. This was bothersome to deal with, especially since, on my first pass, I never seemed to run out of environment to explore, and therefore failed to settle down into apply-what-you&#8217;ve-learned mode. A second pass was less flustering; the time limit ultimately proved quite generous in the end, and the map more manageable once I had a handle on its extents. I never really got used to the layout, though. It has a consistent metaphor that upward movement takes you farther out into the wider Net and downward movement takes you towards specific hosts &#8212; like the difference between uploading and downloading &#8212; but I kept thinking of downward as the way home, even when it wasn&#8217;t.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>There seems to be some confusion over the title of this one. It was originally listed on the Comp website as The Elfen Maiden, then got changed to A Comedy of Error Messages. The version I played was titled The Elfen Maiden: A Comedy of Error Messages, so I&#8217;m not entirely sure how that fits [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[84,53,507],"class_list":["post-2142","post","type-post","status-publish","format-standard","hentry","category-if","tag-if","tag-ifcomp","tag-ifcomp-2011"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/2142","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=2142"}],"version-history":[{"count":2,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/2142\/revisions"}],"predecessor-version":[{"id":2146,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/2142\/revisions\/2146"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=2142"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=2142"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=2142"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}