{"id":2156,"date":"2011-11-15T23:20:54","date_gmt":"2011-11-16T07:20:54","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/?p=2156"},"modified":"2017-02-28T17:51:50","modified_gmt":"2017-03-01T01:51:50","slug":"ifcomp-2011-escape-from-santaland","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/2156","title":{"rendered":"IFComp 2011: Escape from Santaland"},"content":{"rendered":"<p>Well, the Comp is over, and the results have just been posted over at <a href=\"http:\/\/www.ifcomp.org\">ifcomp.org<\/a>. But I still have one more review to belatedly write. And even though the Comp rules no longer require me to put my spoilers after a break, I might as well maintain consistency here.<\/p>\n<p><!--more--><\/p>\n<p><em>Escape from Santaland<\/em> is a nice tight little puzzle environment &#8212; the sort of place where everything is related in some way to an implausible mechanism for unlocking a door. The artificiality makes me think of <em>Hollywood Hijinx<\/em>, but the premise is more like <a href=\"http:\/\/ifdb.tads.org\/viewgame?id=cg4j40i7wq34ggo1\"><em>Not Just an Ordinary Ballerina<\/em><\/a>: you&#8217;re at the mall, having finished some last-minute Christmas shopping, but your coat, and the car keys it contains, are stolen by a laid-off elf, who stashes it in a hidden chamber underneath the throne where kids get their picture taken with Santa. (It&#8217;s the off-hours, though, so the entire thing is deserted.) It should be noted that the protagonist acknowledges that poking around in forbidden places like the employee break room probably isn&#8217;t the wisest or most efficient way around his predicament, but there&#8217;s something of a &#8220;I&#8217;ve come this far and I&#8217;ll be damned if I give up now&#8221; element to his quest.<\/p>\n<p>There&#8217;s a lot to like here. The prose is lightly comic, the implementation pretty thorough, and the theme pervasive: pretty much all of the puzzle elements relate to the Christmas in some way, if at times superficially. I particularly liked the reindeer &#8212; some mall employee thought it would be a good idea to have a real reindeer at the site. It&#8217;s portrayed as an ill-tempered brute, capable of moving about independently but normally with little reason to do so (it knows where its food is). It&#8217;s also worth noting that you start the game with an inventory full of newly-bought gifts &#8212; a scented candle, a Hickory Farms cheese-and-sausage assortment, an expensive flashlight &#8212; and that they all wind up being used in puzzles. Somehow, their usefulness seemed like a special insight whenever it occurred to me. It&#8217;s like how in an adventure game about searching for treasures, a treasure that&#8217;s also a useful tool always seems like a clever trick. The only difference is that you&#8217;re not searching for the treasures here; you have them from the very beginning.<\/p>\n<p>The game&#8217;s central puzzle involves three dials, found in different locations, that together form a combination lock. Each dial has only nine settings, and once you know the settings for two of them, it&#8217;s a simple matter to twirl the third one around until it clicks. It even seems like the author went out of his way to make this easy: you operate the dials by advancing them one setting at a time instead of by specifying a setting, so you can just enter the same command repeatedly, and you get a message informing you of the effects when you get it right, rather than having to go back to the throne room and try the door to see if it&#8217;s unlocked. But when you brute-force the solution, the game politely reminds you that you&#8217;re missing out on the fun of getting it the right way. And when I hit this point, I agreed, and undid the last turn. Anyway, I&#8217;m kind of impressed that the author took this possibility into account, and chose this way to handle it, rather than something more draconian.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Well, the Comp is over, and the results have just been posted over at ifcomp.org. But I still have one more review to belatedly write. And even though the Comp rules no longer require me to put my spoilers after a break, I might as well maintain consistency here.<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[84,53,507],"class_list":["post-2156","post","type-post","status-publish","format-standard","hentry","category-if","tag-if","tag-ifcomp","tag-ifcomp-2011"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/2156","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=2156"}],"version-history":[{"count":2,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/2156\/revisions"}],"predecessor-version":[{"id":4998,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/2156\/revisions\/4998"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=2156"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=2156"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=2156"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}