{"id":2212,"date":"2011-11-24T18:41:55","date_gmt":"2011-11-25T02:41:55","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/?p=2212"},"modified":"2017-03-07T11:06:32","modified_gmt":"2017-03-07T19:06:32","slug":"jaspers-journeys-a-couple-of-things","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/2212","title":{"rendered":"Jasper&#8217;s Journeys: A couple of things"},"content":{"rendered":"<p>I&#8217;m up to the middle of level 10 out of what turns out to be 15. I had thought for a while that there were only 10 levels, because I was having trouble finding any definite information online, and the closest thing I had seen to a walkthrough was some hints that only went up to level 9. But 15 is the truth, according to the game&#8217;s official website. Feeling like I was close to the end motivated me to keep going; suddenly finding out that I&#8217;m farther than I thought motivates me to play something else for a little while.<\/p>\n<p>It&#8217;s actually a bit of a relief to be able to devote multiple posts to a game right after the IF Comp, where I felt like I had to summarize everything interesting about each game in a single post. So let me just note a couple more points of interest about <em>Jasper&#8217;s Journeys<\/em>. Like the music. It&#8217;s very synthetic sounding, in a faux-Soundblaster way, but the interesting thing is in how sparingly it&#8217;s used. This actually seems to be a constant throughout the Lexaloffle games: there&#8217;s no music most of the time. So when it does come up, you know something special is happening. The opening menu has a sort of wonder-and-mystery theme behind it, which is sometimes triggered in the game when you venture into a hidden passage. Some particular types of monsters have their own leitmotifs. For example, wizards, which are the first abnormally-difficult enemy you encounter, taking four hits to kill and throwing magic missiles that home in on you, have an echoey wizard tune &#8212; at least, until you reach the point where wizards no longer seem special, at which point the leitmotif is dropped.<\/p>\n<p>Another, unrelated point of interest: missile trajectory. You can fire projectiles left and right, and there are a few enemies that can do the same. Surprisingly, such missiles fall. There&#8217;s a trick I&#8217;ve seen used a couple of times wherein a frangible block is placed on the floor. Since you can&#8217;t shoot straight downward, the only way to break it and open up whatever passageway it blocks is to stand at a sufficient distance (about five tiles) that your shots will hit the ground at that spot. Another constant throughout the levels is &#8220;sproing flowers&#8221; (as the in-game docs name them): blue flowers that propel you upward at speed when you jump on them. They also have the same effect on downward-moving projectiles. I have yet to see a puzzle that relies on this, but it seems like the sort of thing this game would do.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;m up to the middle of level 10 out of what turns out to be 15. I had thought for a while that there were only 10 levels, because I was having trouble finding any definite information online, and the closest thing I had seen to a walkthrough was some hints that only went up [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[8],"tags":[517],"class_list":["post-2212","post","type-post","status-publish","format-standard","hentry","category-platformer","tag-jaspers-journey"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/2212","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=2212"}],"version-history":[{"count":4,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/2212\/revisions"}],"predecessor-version":[{"id":5012,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/2212\/revisions\/5012"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=2212"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=2212"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=2212"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}