{"id":2460,"date":"2012-10-02T20:08:37","date_gmt":"2012-10-03T03:08:37","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/?p=2460"},"modified":"2017-03-15T17:39:29","modified_gmt":"2017-03-16T00:39:29","slug":"chrono-trigger-nostalgia","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/2460","title":{"rendered":"Chrono Trigger: Nostalgia"},"content":{"rendered":"<p>I&#8217;m guessing that most people who bought <em>Chrono Trigger<\/em> on iOS are people who have played it before. Heck, I qualify at this point, but I&#8217;m really thinking of the people who played it as children, back when it was new. And happily for these people, <em>Chrono Trigger<\/em>, whether by accident or design, has a certain amount of nostalgia appeal baked in.<\/p>\n<p>The <a href=\"http:\/\/www.youtube.com\/watch?v=g-s-VQBoUdc\">bombastic main theme<\/a> is first and most commonly heard within the game in a <a href=\"http:\/\/www.youtube.com\/watch?v=WDpPMu8EApg&#038;feature=related\">variant played on tinkly piano and pennywhistle<\/a>, a wistful piece in a minor key suggestive of childhood memories. Which is appropriate, because the core crew consists of children. Crono, Lucca, and Marle, the first three player characters you get, all live with their parents. Crono&#8217;s mother in particular treats your adventures as if you were just going out into the yard to play with your friends, and honestly the whole story seems like the sort of thing that children at play would make up &#8212; particularly since most of it, taking place in other time periods, is unconfirmable.<\/p>\n<p>Further playable characters, while not necessarily children, still have childish characteristics. Frog, we learn, was just a squire to a great knight before his transformation. Robo, a robot that Lucca repairs, is a new mind in an unfamiliar world. The first adult to join your party is the prehistoric warrior-woman Ayla, who&#8217;s still childish in her ways, particularly her emotional directness: she declares that she likes Crono seconds after meeting him. She&#8217;s definitely not the grown-up of the group, but I call her an &#8220;adult&#8221; because she looks like a Playboy model in animal skins, probably inspired by Raquel Welch in <em>One Million Years B.C.<\/em>. I&#8217;m impressed, by the way, with how much distinct characterization this game manages to put into so few pixels: Crono&#8217;s rambunctious forcefulness, Lucca&#8217;s awkward grace, and Marle&#8217;s cheerleaderish enthusiasm all read very clearly in their posture and movements. With Ayla, its innocent sexiness and an improbably immaculate blonde coiffure.<\/p>\n<p>Which brings us to the essential element of nostalgia: the sense that things are better in the past. Ayla and her people are strong enough to fight dinosaurs, and the equipment you can obtain from them, despite being ostensibly primitive, is far more effective than stuff from the present or future. Even a mere 400 years in the past, when the last great war against the fiends took place, was a time of valiant knights and glorious battles, which the humans ultimately won. Soldiers from the present wouldn&#8217;t stand a chance against the monsters back then. We know this because we&#8217;ve fought both. The future? The future is broken. The domed cities lie in ruins, where the scattered survivors of the human race lie slowly starving to death. Once you see what lies ahead, your goal is to prevent it. To make the future more like the past.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;m guessing that most people who bought Chrono Trigger on iOS are people who have played it before. Heck, I qualify at this point, but I&#8217;m really thinking of the people who played it as children, back when it was new. And happily for these people, Chrono Trigger, whether by accident or design, has a [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12],"tags":[269],"class_list":["post-2460","post","type-post","status-publish","format-standard","hentry","category-rpg","tag-chrono-trigger"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/2460","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=2460"}],"version-history":[{"count":6,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/2460\/revisions"}],"predecessor-version":[{"id":5080,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/2460\/revisions\/5080"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=2460"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=2460"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=2460"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}