{"id":250,"date":"2007-11-19T21:59:23","date_gmt":"2007-11-20T02:59:23","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/archives\/250"},"modified":"2016-07-13T11:34:24","modified_gmt":"2016-07-13T18:34:24","slug":"myst-v-observatory","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/250","title":{"rendered":"Myst V: Observatory"},"content":{"rendered":"<p><a href=\"http:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2007\/11\/myst5-planet-1.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2007\/11\/myst5-planet-1-300x225.png\" alt=\"myst5-planet\" width=\"300\" height=\"225\" class=\"alignright size-medium wp-image-3663\" srcset=\"https:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2007\/11\/myst5-planet-1-300x225.png 300w, https:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2007\/11\/myst5-planet-1-768x576.png 768w, https:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2007\/11\/myst5-planet-1.png 1024w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>I had a marathon session this weekend, which is really the best way to play this sort of game.   A significant fraction of that time was spent seriously stuck for the first time toward the end of the second major subworld.  (You can complete them in any order, but there&#8217;s a specific order in which they become available.)  This is a segment built around a fanciful astronomical observatory, designed in traditional D&#8217;ni fashion: isolated, empty, and built to an impractically large scale.  You get that sort of thing when architects can just write buildings into existence without worrying about materials or labor.  The D&#8217;ni were like game designers in that regard.<\/p>\n<p>The puzzles in the observatory age are, appropriately, themed around spotting things at a distance, mainly through telescopes.  Given all the time I spent looking around, it&#8217;s a good thing the game is as pretty as it is.  It&#8217;s the first game in the <em>Myst<\/em> series proper to be completely rendered in 3D, at least if you don&#8217;t count <em>RealMyst<\/em> and <em>Uru<\/em>.  (Although this game is more of a sequel to <em>Uru<\/em> than to <em>Myst IV<\/em>, so maybe it should count.)  And it really gives the 3D engine a workout.  One of the things that always bugged me about the original <em>Myst<\/em> was the ocean around the island: you could hear the waves lapping at the shore, but it was a still image.  <em>Myst V<\/em> has surf.  It has individual strands of waving grass.  It has an eclipse at one point, which really took me by surprise.  And that&#8217;s not even getting into the rendered human figures, with their gestures and their loose, flowing clothing.  No doubt it&#8217;ll all look laughable in a few years, but for now, I&#8217;m suitably impressed.  I guess this means I&#8217;m playing it at the right time.<\/p>\n<p>Ultimately, though, I became unstuck not by gazing at the scenery, but by thinking about what had to happen next.  The puzzles had given me access to a certain hard-to-reach place, but with no obvious reward.  I had to think about why I was there.  This sort of thing can be great, but I honestly don&#8217;t think the effect was deliberate on the part of the author in this case.  It was just a matter of confusion caused by my having solved a puzzle earlier wthout, it turned out, quite understanding what I had done.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I had a marathon session this weekend, which is really the best way to play this sort of game. A significant fraction of that time was spent seriously stuck for the first time toward the end of the second major subworld. (You can complete them in any order, but there&#8217;s a specific order in which [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[15],"tags":[129,127,85],"class_list":["post-250","post","type-post","status-publish","format-standard","hentry","category-mystlike","tag-myst","tag-myst-v-end-of-ages","tag-mystlike"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/250","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=250"}],"version-history":[{"count":1,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/250\/revisions"}],"predecessor-version":[{"id":3664,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/250\/revisions\/3664"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=250"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=250"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=250"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}