{"id":2504,"date":"2012-10-12T12:02:44","date_gmt":"2012-10-12T19:02:44","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/?p=2504"},"modified":"2017-03-15T18:05:43","modified_gmt":"2017-03-16T01:05:43","slug":"ifcomp-2012-murphys-law","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/2504","title":{"rendered":"IFComp 2012: Murphy&#8217;s Law"},"content":{"rendered":"<p>Spoilers follow the break.<\/p>\n<p><!--more--><\/p>\n<p>Almost a <a href=\"\/stack\/archives\/1060\">&#8220;my apartment&#8221; game<\/a>, this game tries to create interest by having things go arbitrarily wrong in various ways, starting with a papercut and ending with the destruction of your house. Well, okay: that makes it sound like it has an escalating dramatic arc. It doesn&#8217;t really feel that way. It feels kind of insubstantial. With the exception of the destruction of your mailbox, which necessitates a trip to the bank where a robbery occurs, the problems don&#8217;t feed into one another; they&#8217;re just obstacles to overcome, one after the next. That bank robbery doesn&#8217;t even really affect the player character at all; it just kind of unfolds and gets resolved in the background while you repeatedly type &#8220;z&#8221;. Although there could be more to that than I saw: I finished with only 14 points out of 20, and wasn&#8217;t inspired to go hunting for the remaining 6.<\/p>\n<p>The prose is functional but kind of charmless, except at a few offhand mentions of the player character&#8217;s lost past &#8212; a wife who isn&#8217;t with him any more, plans for children that never came. Those moments, in Hemingway fashion, suggested to me that that the more dispassionate descriptions around them might mask a deeper sorrow. This sort of quiet moodiness is severely at odds with the more insurance-commercial-like tone of the calamities that follow, but it strikes me as a technique worth exploring elsewhere.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Spoilers follow the break.<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[84,53,548],"class_list":["post-2504","post","type-post","status-publish","format-standard","hentry","category-if","tag-if","tag-ifcomp","tag-ifcomp-2012"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/2504","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=2504"}],"version-history":[{"count":4,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/2504\/revisions"}],"predecessor-version":[{"id":5092,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/2504\/revisions\/5092"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=2504"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=2504"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=2504"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}