{"id":2509,"date":"2012-10-15T01:00:13","date_gmt":"2012-10-15T08:00:13","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/?p=2509"},"modified":"2017-03-17T17:48:58","modified_gmt":"2017-03-18T00:48:58","slug":"ifcomp-2012-in-a-manor-of-speaking","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/2509","title":{"rendered":"IFComp 2012: In a Manor of Speaking"},"content":{"rendered":"<p>Spoilers follow the break.<\/p>\n<p><!--more--><\/p>\n<p>Now here&#8217;s a jolly one. You can tell it&#8217;s going to be jolly from the very first sentence, which is &#8220;Wumpity, wumpity, wumpity.&#8221; Later, the villain is described as &#8220;that abhorrent chowderhead&#8221;. It&#8217;s vivaciously written, terse but playful. And the prose is matched by the content and structure: this is the first disjointed eclectic puzzle environment I&#8217;ve seen so far in this Comp, and most of its puzzles involve puns and wordplay of various sorts. And I&#8217;m eating it up. There&#8217;s been a glut of grimness in the other games I&#8217;ve played so far, so the whimsy here comes as a welcome respite.<\/p>\n<p>Sometimes I think we&#8217;re too ready to call specific adventure games &#8220;old-school&#8221;, but this one really earns it. It isn&#8217;t just that the whole plot and environment is just an excuse for puns and puzzles. It also has the whole one-use-per-inventory-item thing going on &#8212; any puzzle that isn&#8217;t just a straight application of wordplay involves fetching an object from elsewhere and applying it in the correct way, which uses it up. Also, it has numerous unpredictable one-move deaths, which you just UNDO away. It even has a per-room hint system, Scott-Adams-style. I don&#8217;t know who wrote this game &#8212; it was submitted to the Comp under the pseudonym &#8220;Hulk Handsome&#8221; (or at least I hope that&#8217;s a pseudonym) &#8212; but it&#8217;s clearly someone who loved the text adventures of old and wanted to recapture something about them. I loved them too. This is not a deep game, or a long one, but it is a fun one.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Spoilers follow the break.<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[84,53,548],"class_list":["post-2509","post","type-post","status-publish","format-standard","hentry","category-if","tag-if","tag-ifcomp","tag-ifcomp-2012"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/2509","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=2509"}],"version-history":[{"count":1,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/2509\/revisions"}],"predecessor-version":[{"id":2510,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/2509\/revisions\/2510"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=2509"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=2509"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=2509"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}