{"id":2525,"date":"2012-10-22T18:14:48","date_gmt":"2012-10-23T01:14:48","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/?p=2525"},"modified":"2017-03-17T15:08:08","modified_gmt":"2017-03-17T22:08:08","slug":"ifcomp-2012-the-sealed-room","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/2525","title":{"rendered":"IFComp 2012: The Sealed Room"},"content":{"rendered":"<p>And now for this year&#8217;s sole game written in Alan. As usual, I&#8217;m playing the games in a randomized order, but the singletons seem to be all clumped together. Spoilers follow the break.<\/p>\n<p><!--more--><\/p>\n<p>So, you get magicked from a park bench to a room containing a dragon and a unicorn, and have to find a way out by chatting with them through a list of conversation topics. A very short and simple piece, it seems like a kind of coding exercise for dialogue. I could easily imagine this appearing as one of the worked examples in the Inform 7 manual, except of course for the fact that it&#8217;s not written in Inform.<\/p>\n<p>Even though there isn&#8217;t much to it beyond the conversation menu, there&#8217;s a certain amount of weirdness there. Most topics disappear from the list once used, but there are a few that hang on, and they&#8217;re not the important ones. Also, there are responses that you can provoke at times when they don&#8217;t make sense any more. The dragon and the unicorn don&#8217;t react to your opening the exit at all. So, even given that the conversation is the focus of the piece, there are little ways that it seems lacking.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>And now for this year&#8217;s sole game written in Alan. As usual, I&#8217;m playing the games in a randomized order, but the singletons seem to be all clumped together. Spoilers follow the break.<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[154,84,53,548],"class_list":["post-2525","post","type-post","status-publish","format-standard","hentry","category-if","tag-bugs","tag-if","tag-ifcomp","tag-ifcomp-2012"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/2525","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=2525"}],"version-history":[{"count":2,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/2525\/revisions"}],"predecessor-version":[{"id":5098,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/2525\/revisions\/5098"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=2525"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=2525"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=2525"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}