{"id":2549,"date":"2012-11-14T04:13:35","date_gmt":"2012-11-14T12:13:35","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/?p=2549"},"modified":"2017-03-17T17:55:05","modified_gmt":"2017-03-18T00:55:05","slug":"ifcomp-2012-the-test-is-now-ready","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/2549","title":{"rendered":"IFComp 2012: The Test is Now READY"},"content":{"rendered":"<p>Spoilers follow the break.<\/p>\n<p><!--more--><\/p>\n<p>So, what we have here is a disjointed sequence of classical ethical conundrums in IF form. Do you torture a man to stop the ticking time bomb? Do you throw the switch to make the runaway train crash into your own son instead of a carful of strangers? At the end, there&#8217;s a scrap of frame-tale that attempts to tie it all together, and you get an evaluation of what your decisions show about you, involving terms like &#8220;Other-Oriented&#8221;. At that moment, it all seems like one of those personality tests that used to be popular on social networking sites. Within the scenarios themselves, it reminded me more of <a href=\"\/stack\/archives\/232\"><em>Fox, Fowl, and Feed<\/em><\/a> from the 2007 Comp, because of the way it concretizes something normally abstract. The result here isn&#8217;t the practical complications that made <em>FF&amp;F<\/em> difficult, but just a greater sense of the reality of the situation. It&#8217;s one thing to just say &#8220;Sure, I&#8217;d sacrifice one person for the greater good&#8221;, and quite another to get to know the guy first.<\/p>\n<p>Even so, it seems to me that the IF format skews things a bit. Single decisive actions just have a lot less friction to them than typing &#8220;Z&#8221; repeatedly as a decision to not act. The very first scenario, set in a zombie apocalypse, lets you kill another man for the last dose of antidote, or kill yourself to keep from turning. I personally shot the other immediately on realizing that I had a gun in my inventory. I didn&#8217;t even know I was infected yet. I just wanted to see if the game would let me do it.<\/p>\n<p>Regardless, it always seemed to me that the point of these philosophical questions was the discussion they provoke. You&#8217;re not just supposed to make a decision, you&#8217;re supposed to try to justify it. Making a game of it loses that aspect entirely.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Spoilers follow the break.<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[84,53,548],"class_list":["post-2549","post","type-post","status-publish","format-standard","hentry","category-if","tag-if","tag-ifcomp","tag-ifcomp-2012"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/2549","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=2549"}],"version-history":[{"count":2,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/2549\/revisions"}],"predecessor-version":[{"id":5111,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/2549\/revisions\/5111"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=2549"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=2549"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=2549"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}